Hit Die: d10.
To qualify to become a furious guardian, a character must fulfill all of the following criteria.
Skill Ranks at Each Level: 4 + Int modifier.
The following are class features of the furious guardian prestige class.
The furious guardian must make this choice when beginning her rage and cannot change her designated ally while raging. Whenever the furious guardian is adjacent to her chosen ally, she can choose to take a –1 penalty to her AC to grant her ally a +1 dodge bonus to AC and Reflex saves.
This bonus increases by 1 at 5th and 10th level.
At 1st level, and at every 2 levels thereafter, a furious guardian chooses a guard dedication from the list below. A furious guardian cannot choose a guard dedication more than once unless the dedication specifies otherwise.
Clothed in Civilization (Ex) The furious guardian gains proficiency in heavy armor. At 5th level, if the furious guardian has the barbarian fast movement ability, she can use her fast movement ability while wearing heavy armor. This does not negate the penalties to movement imposed by the armor itself.
Curiosity (Ex) The furious guardian’s peculiar nature makes her an object of intrigue. Civilized people are fascinated by the “tamed” barbarian, while more barbaric cultures are fascinated by her choice to turn her back on her heritage. The furious guardian gains a bonus equal to her class level on Diplomacy checks.
Deflect Arrows (Ex) The furious guardian gains Deflect Arrows as a bonus feat. If she is adjacent to her chosen ally, she can use this ability to deflect an arrow targeting her chosen ally. The furious guardian does not need to meet the prerequisites for this bonus feat.
Formal Training (Ex) When selecting this dedication, the furious guardian gains a bonus feat. She must select this feat from the list of fighter bonus feats. Additionally, the furious guardian adds her level to any levels of fighter she has for the purpose of meeting the prerequisites for feats (if she has no fighter levels, treat her furious guardian levels as fighter levels). The furious guardian must be at least 3rd level to select this dedication.
Greater Rage (Ex) The furious guardian gains greater rage; this works as the barbarian ability of the same name. The furious guardian must be at least 7th level to select this dedication.
Rage Power (Ex) The furious guardian can select a barbarian rage power for which she qualifies, adding her furious guardian level to her barbarian level to determine access. This guard dedication can be chosen up to three times.
Teamwork (Ex) Each time she begins her rage, the furious guardian can select a teamwork feat that her chosen ally possesses; this must be a teamwork feat for which the furious guardian otherwise qualifies. For the duration of her rage, the furious guardian gains the benefits of that feat. This guard dedication can be chosen multiple times; each additional time allows the furious guardian to select an additional teamwork feat at the start of her rage, thus granting her the use of more than one teamwork feat simultaneously.
Uncanny Dodge (Ex) The furious guardian gains uncanny dodge, as the barbarian class feature of the same name. If the guard already has uncanny dodge from another source (or a previous instance of this dedication), she instead gains improved uncanny dodge. If she already has improved uncanny dodge, taking this dedication grants the effects of improved uncanny dodge to her chosen ally as long as the guard is adjacent to the ally. Use the guard’s class level plus her barbarian levels to determine the minimum rogue level required to flank either character. This guard dedication can be chosen up to three times.
A furious guardian is trained to harness her brutish nature while in combat in the defense of her charge. This works as the barbarian ability of the same name. A furious guardian’s class levels stack with any other classes granting this ability for determining the effects of rage powers and the number of rounds per day the guard can rage.
At 2nd level, if the furious guardian fails a saving throw against a charm or compulsion effect, she immediately receives an additional save with a +5 circumstance bonus if the effect would compel her to attack her chosen ally. The guard can use this ability any number of times, but only once per effect.
At 6th level, if the furious guardian is within 10 feet of her chosen ally and the ally moves more than 10 feet away from her, the furious guardian can move up to her speed as an immediate action so long as she ends the movement within 10 feet of her chosen ally.
At 8th level, a furious guardian can make an attack of opportunity against an enemy that moves adjacent to or attacks the furious guardian’s chosen ally. The furious guardian cannot make a reactive strike against a creature she has already made an attack of opportunity against during the round.
Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.