Mages of the third eye have focused their studies on the mystical power of the third eye to increase their divination abilities, and through this study have discovered abilities that no other wizard can claim to possess.
Hit Die: d6.
To qualify to become an Mage of the Third Eye , a character must fulfill all of the following criteria.
Skill Ranks at Each Level: 2 + Int modifier.
The following are class features of the Mage of the third eye prestige class.
Weapon and Armor Proficiency: An Mage of the third eye gains no additional weapon or armor proficiencies.
Mystic Pedagogue (Ex)
An Mage of the third eye can use his Eldritch Eye feat one additional time per day, plus one additional time per day for every two levels beyond 1st (three times per day at 3rd level, and so on). In addition, while the eye is open, the Mage of the third eye can use the aid another action to grant an adjacent wizard a +1 bonus to her caster level and a +2 circumstance bonus on concentration checks for the next wizard spell she casts before the beginning of the Mage of the third eye s next turn.
At 3rd level, a Mage of the third eye can access the wizard school powers of another school of magic. He chooses a single arcane school spell-like ability that has a number of uses per day equal to 3 + his Intelligence modifier. Henceforth, he may use that ability (with a wizard level equal to his caster level) by expending two uses of his hand of the apprentice ability. A specialist wizard needs to expend two uses of his equivalent ability if using scholiast for hand of the apprentice, but still has to expend one additional daily use (for a total of three) to use it for a power of a different school.
At 6th level and again at 9th level, a Mage of the third eye can choose an additional arcane school spell-like ability to use with this ability.
Arcane Architect (Ex)
At 4th level, a Mage of the third eye can create constructs with the Craft Construct feat in only half the time it would normally take. In addition, he can apply the Extend Spell and/or Widen Spell metamagic feats to conjuration (creation) spells he prepares, even if he doesn't possess those feats. If he does possess them, the level increase for applying Extend Spell to a conjuration (creation) spell is eliminated, and the level increase for applying Widen Spell to a conjuration (creation) spell is reduced to 2.
At 5th level, a Mage of the third eye can activate his Eldritch Eye feat as a move action. A Mage of the third eye can expend two uses of his hand of the apprentice ability to add the effect of arcane sight or see invisibility to the benefits of his Eldritch Eye for 1 minute (or until the duration of the Eye ends, whichever is sooner). He can add both effects by expending four uses of this ability.
At 6th level, the duration of any spell cast by a Mage of the third eye that creates an extradimensional space (or demiplane) or moves creatures or objects through the Ethereal Plane is doubled as though affected by the Extend Spell feat, without altering the level of the spell. Applications of Extend Spell do not stack with this ability.
At 8th level, as a standard action, a Mage of the third eye can sacrifice a prepared spell of 2nd level or higher to call a creature bound to him, including an animal companion, eidolon, familiar, personally controlled construct or undead creature, creature telepathically linked to him (including by telepathic bond, dominate person, or dominate monster), or an outsider bound with a planar binding spell. The named creature appears adjacent to the Mage of the third eye or in the nearest open space if all adjacent squares are occupied. This ability functions like greater teleport, except the range limit is determined by the level of the sacrificed spell: short (2nd–3rd), medium (4th–5th), long (6th–7th), unlimited (same plane) (8th), or unlimited (any plane) (9th).
At 10th level, a Mage of the third eye can activate his Eldritch Eye as a swift action. In addition, he can expend four uses of his hand of the apprentice while opening his third eye to gain greater arcane sight or true seeing until the beginning of his next turn. He gains both effects if he expends eight uses of this ability.