Mystic theurges place no boundaries on their magical abilities and
find no irreconcilable paradox in devotion to the arcane as well as the
divine. They seek magic in all of its forms, finding no reason or logic
in denying themselves instruction by limiting their knowledge to one
stifling paradigm, though many are simply hungry for limitless power.
No matter what their motivations, mystic theurges believe that
perception is reality, and through the divine forces and astral
energies of the multiverse, that perception can be used to manipulate
and control not only the nature of this reality, but destiny itself.
Mystic
theurges are drawn from multiclass spellcasters who can already cast
both arcane and divine spells, and the powers that they gain increase
their mastery over both.
Role: The mystic theurge is
a powerful component for any party, supplying magic for attack,
defense, and healing. Mystic theurges travel the world in search of
arcane and holy artifacts, magical lore, or divine revelations, and
most have no qualms about teaming up with groups of adventurers so long
as that group's goals do not directly conflict with their own.
Alignment:
The motivations of a mystic theurge rarely stem from a sense of
altruism or philanthropy, so most tend to be neutral, neutral good, or
neutral evil. Lawful mystic theurges, whether good, neutral, or evil,
are rarer, and often use their powers for either the benefit—or
control—of society. Chaotic mystic theurges are rarer still, as the
calling generally requires great personal discipline.
Hit Die: d6.
Requirements
To qualify to become a mystic theurge, a character must fulfill all the following criteria.
Skills: Knowledge (arcana) 3 ranks, Knowledge (religion) 3 ranks.
Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.
Class Skills
The mystic theurge's class skills (and the key ability for each skill) are Knowledge (arcana) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks at Each Level: 2 + Int modifier.
Table: Mystic Theurge
| Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Spells per Day |
| 1st |
+0 |
+0 |
+0 |
+1 |
Combined spells (1st) |
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class |
| 2nd |
+1 |
+1 |
+1 |
+1 |
|
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class |
| 3rd |
+1 |
+1 |
+1 |
+2 |
Combined spells (2nd) |
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class |
| 4th |
+2 |
+1 |
+1 |
+2 |
|
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class |
| 5th |
+2 |
+2 |
+2 |
+3 |
Combined spells (3rd) |
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class |
| 6th |
+3 |
+2 |
+2 |
+3 |
|
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class |
| 7th |
+3 |
+2 |
+2 |
+4 |
Combined spells (4th) |
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class |
| 8th |
+4 |
+3 |
+3 |
+4 |
|
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class |
| 9th |
+4 |
+3 |
+3 |
+5 |
Combined spells (5th) |
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class |
| 10th |
+5 |
+3 |
+3 |
+5 |
Spell synthesis |
+1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class |
Class Features
All of the following are features of the mystic theurge prestige class.
Weapon and Armor Proficiency
Mystic theurges gain no proficiency with any weapon or armor.
Spells per Day
When a new mystic theurge level is gained, the character gains new
spells per day as if he had also gained a level in any one arcane
spellcasting class he belonged to before he added the prestige class
and any one divine spellcasting class he belonged to previously. He
does not, however, gain other benefits a character of that class would
have gained. This essentially means that he adds the level of mystic
theurge to the level of whatever other arcane spellcasting class and
divine spellcasting class the character has, then determines spells per
day, spells known, and caster level accordingly. If a character had
more than one arcane spellcasting class or more than one divine
spellcasting class before he became a mystic theurge, he must decide to
which class he adds each level of mystic theurge for the purpose of
determining spells per day.
Combined Spells (Su)
A mystic theurge can prepare and cast spells from one of his
spellcasting classes using the available slots from any of his other
spellcasting classes. Spells prepared or cast in this way take up a
slot one level higher than they originally occupied. This ability
cannot be used to cast a spell at a lower level if that spell exists on
both spell lists. At 1st level, a mystic theurge can prepare 1st-level
spells from one of his spellcasting classes using the 2nd-level slots
of the other spellcasting class. Every two levels thereafter, the level
of spells that can be cast in this way increases by one, to a maximum
of 5th-level spells at 9th level (these spells would take up 6th-level
spell slots). The components of these spells do not change, but they
otherwise follow the rules for the spellcasting class used to cast the
spell.
Spontaneous spellcasters can only select spells
that they have prepared that day using non-spontaneous classes for this
ability, even if the spells have already been cast. For example, a cleric/sorcerer/mystic theurge can use this ability to spontaneously
cast a bless spell using a 2nd-level sorcerer spell slot, if the character had a prepared bless spell using a 1st-level cleric spell slot, even if that spell had already been cast that day.
Spell Synthesis (Su)
At 10th level, a mystic theurge can cast two spells, one from each of
his spellcasting classes, using one action. Both of the spells must
have the same casting time. The mystic theurge can make any decisions
concerning the spells independently. Any target affected by both of the
spells takes a –2 penalty on saves made against each spell. The mystic
theurge receives a +2 bonus on caster level checks made to overcome spell resistance with these two spells. A mystic theurge may use this
ability once per day.