Fearsome warriors and spellcasters, eldritch knights are rare among
magic-users in their ability to wade into battle alongside fighters,
barbarians, and other martial classes. Those who must face eldritch
knights in combat fear them greatly, for their versatility on the
battlefield is tremendous; against heavily armed and armored opponents
they may level crippling spells, while opposing spellcasters meet their
ends on an eldritch knight's blade.
Because the road to
becoming an eldritch knight requires both martial prowess and arcane
power, eldritch knights almost always begin their paths as multiclassed
characters, such as fighter/wizards or ranger/sorcerers. They may be
found wherever studies of the arcane are as prevalent as martial
training.
Role: Eldritch knights blend the abilities
of fighting classes and spellcasters, hurling magic at the enemy one
moment and hewing down their opponents with steel the next. They are
just as comfortable fighting in the thick of combat as they are casting
spells at foes while remaining safely behind their compatriots. Their
versatility makes them valuable allies when the nature of an upcoming
battle is unclear.
Alignment: The road to becoming
an eldritch knight is as varied as the paths leading to apprenticeship
under a wizard or a career as a soldier, and eldritch knights can
therefore be of any alignment. Maintaining a balance between studies of
arcane lore and martial techniques requires great discipline, however,
and for that reason many favor lawful alignments.
Hit Die: d10.
Requirements
To qualify to become an eldritch knight, a character must fulfill all the following criteria.
Weapon Proficiency: Must be proficient with all martial weapons.
Spells: Able to cast 3rd-level arcane spells.
Class Skills
The eldritch knight's class skills (and the key ability for each skill) are Climb (Str), Knowledge (arcana) (Int), Knowledge (nobility and royalty) (Int), Linguistics (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).
Skill Ranks at Each Level: 2 + Int modifier.
Table: Eldritch Knight
| Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Spells per day |
| 1st |
+1 |
+1 |
+0 |
+0 |
Bonus combat feat, diverse training |
— |
| 2nd |
+2 |
+1 |
+1 |
+1 |
— |
+1 level of existing arcane spellcasting class |
| 3rd |
+3 |
+2 |
+1 |
+1 |
— |
+1 level of existing arcane spellcasting class |
| 4th |
+4 |
+2 |
+1 |
+1 |
— |
+1 level of existing arcane spellcasting class |
| 5th |
+5 |
+3 |
+2 |
+2 |
Bonus combat feat |
+1 level of existing arcane spellcasting class |
| 6th |
+6 |
+3 |
+2 |
+2 |
— |
+1 level of existing arcane spellcasting class |
| 7th |
+7 |
+4 |
+2 |
+2 |
— |
+1 level of existing arcane spellcasting class |
| 8th |
+8 |
+4 |
+3 |
+3 |
— |
+1 level of existing arcane spellcasting class |
| 9th |
+9 |
+5 |
+3 |
+3 |
Bonus combat feat |
+1 level of existing arcane spellcasting class |
| 10th |
+10 |
+5 |
+3 |
+3 |
Spell critical |
+1 level of existing arcane spellcasting class |
Class Features
All of the following are features of the eldritch knight prestige class.
Weapon and Armor Proficiency
Eldritch knights gain no proficiency with any weapon or armor.
Bonus Feat
At 1st level, an eldritch knight may choose a bonus combat feat.
This is in addition to the feats that a character of any class normally
gets from advancing levels. The character must still meet any
prerequisites for these bonus feats. An eldritch knight gains an
additional combat feat at 5th and 9th level.
Diverse Training
An eldritch knight adds his level to any levels of fighter
he might have for the purpose of meeting the prerequisites for feats
(if he has no fighter levels, treat his eldritch knight levels as
levels of fighter). He also adds his level to any levels in an arcane
spellcasting class for the purpose of meeting the prerequisites for
feats.
Spells per Day
At the indicated levels, an
eldritch knight gains new spells per day as if he had also gained a
level in an arcane spellcasting class he belonged to before adding the
prestige class. He does not, however, gain any other benefit a
character of that class would have gained, except for additional spells
per day, spells known (if he is a spontaneous spellcaster), and an
increased effective level of spellcasting. If a character had more than
one arcane spellcasting class before becoming an eldritch knight, he
must decide to which class he adds the new level for purposes of
determining spells per day.
Spell Critical (Su)
At 10th level, whenever an eldritch knight successfully confirms a critical hit,
he can cast a spell as a swift action. The spell must include the
target of the attack as one of its targets or in its area of effect.
Casting this spell does not provoke an attack of opportunity. The
caster must still meet all of the spell's components and must roll for
arcane spell failure if necessary.