Iconic Wizard 12

After years of trying to clear his father’s name, the Iconic Wizard abandoned his old life and became a wizard after his of research revealed that his father was indeed guilty of heresy. He is a middle-aged man, and he has the ability score modifiers for that age category.

Iconic Wizard 12 CR 12

XP 19,200
Male Human Wizard 12
N Medium humanoid (human)
Init +2; Senses Perception +1

DEFENSE

AC 24, touch 14, flat-footed 22 (+4 armor, +2 deflection, +2 Dex, +2 natural, +4 shield)
hp 92 (12d6+48)
Fort +11, Ref +9, Will +12

OFFENSE

Speed 30 ft.
Melee +2 cane (rod of thunder and lightning) +8/+3 (1d6+2) or dagger +6/+1 (1d4/19–20)
Ranged mwk light crossbow +9 (1d8/19–20)
Special Attacks hand of the apprentice (10/day), metamagic mastery (3/day)
Wizard Spells Prepared (CL 12th; concentration +19)

TACTICS

Before Combat He casts mage armor and shield before the start of the encounter. Given the time, he also casts fly and greater invisibility.

During Combat He uses his attack spells in conjunction with his hand of the apprentice special attack to eliminate threats against him and his companions.

Base Statistics

Without mage armor and shield, his statistics are AC 16, touch 14, flat-footed 14.

STATISTICS

Str 10, Dex 14, Con 14, Int 24, Wis 12, Cha 10
Base Atk +6; CMB +6; CMD 20
Feats Combat Casting, Craft Magic Arms and Armor, Craft Rod, Empower Spell, Great Fortitude, Greater Spell Focus (evocation), Scribe Scroll, Spell Focus (evocation), Spell Penetration, Toughness
Skills Appraise +22, Craft (alchemy) +22, Fly +17, Knowledge (arcana, engineering, history, nature, planes) +22, Linguistics +22, Spellcraft +22
Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Ignan, Infernal, Orc, Terran, Undercommon and three others
SQ arcane bond (cane)
Combat Gear potion of cat’s grace, potions of cure serious wounds (3), scroll of antimagic field, scroll of passwall, scrolls of protection from energy (2), scroll of remove curse, scroll of secure shelter, staff of fire, wand of mnemonic enhancer (7 charges); Other Gear +2 cane (rod of thunder and lightning; treat as club), dagger, masterwork light crossbow with 10 bolts, amulet of natural armor +2, cloak of resistance +3, headband of vast intelligence +4, ring of protection +2, ring of wizardry I, backpack, scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells; 1stcolor spray, sleep; 2ndbear’s endurance; 4thblack tentacles, summon monster IV; 5thdream, polymorph, mage’s private sanctum; 6thtrue seeing), 724 gp


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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