Iconic Fighter 12

The Iconic Fighter is a good-hearted former mercenary whose longing for adventure convinced him to flee an arranged betrothal to a farmer’s daughter. He is famous for his two swords, his love of strong drink, and his appreciation of pretty women.

Iconic Fighter 12 CR 12

XP 19,200
Male Human Fighter 12
NG Medium humanoid (human)
Init +8; Senses Perception +0

DEFENSE

AC 29, touch 17, flat-footed 24 (+9 armor, +2 deflection, +4 Dex, +1 dodge, +2 natural, +1 shield)
hp 130 (12d10+60)
Fort +14, Ref +11, Will +7; +3 vs. fear
Defensive Abilities bravery +3, 25% chance to negate critical hits and sneak attacks

OFFENSE

Speed 30 ft.
Melee +2 keen longsword +21/+16/+11 (1d8+13/17–20), +2 short sword +18/+13 (1d6+8/19–20) or +2 keen longsword +23/+18/+13 (1d8+13/17–20)
Ranged +1 shortbow +17/+12/+7 (1d6+1/×3)
Special Attacks weapon training (heavy blades +2, light blades +1)

TACTICS

During Combat The Iconic Fighter activates his boots of speed, using the extra movement to get into a position from which he can take a full attack action in the following round, and maintaining the effects of haste as long as he can continue to benefit from an additional attack each round. When he’s unable to make more than one attack, he prefers his longsword and utilizes Vital Strike to increase his damage output. Unless he absolutely must wield a weapon in two hands to gain the additional damage potential, he wields both swords to take advantage of his Two-Weapon Defense feat.

STATISTICS

Str 20, Dex 18, Con 16, Int 12, Wis 10, Cha 11
Base Atk +12; CMB +17; CMD 34
Feats Combat Reflexes, Dodge, Double Slice, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Improved Initiative, Improved Two-Weapon Fighting, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Two-Weapon Rend, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Climb +18, Intimidate +13, Knowledge (dungeoneering) +12, Ride +17, Swim +18
Languages Common, Goblin
SQ armor training 3
Combat Gear necklace of fireballs (type V), potions of cure serious wounds (2), potion of fly, potion of heroism, acid flask, alchemist’s fire (2), holy water; Other Gear +3 light fortification breastplate, +2 keen longsword, +2 short sword, +1 shortbow with 20 arrows, masterwork heavy mace, amulet of natural armor +2, belt of physical perfection +2, boots of speed, cloak of resistance +3, ring of protection +2, antitoxin, backpack, bedroll, crowbar, everburning torch, grappling hook, hemp rope (50 ft.), tankard, trail rations (2), waterskin, 288 gp


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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