Iconic Druid 12

The Iconic Druid is an empathetic gnome with a talent for calming angry animals. Her nature bond class ability is with her snow leopard (small cat).

Iconic Druid 12 CR 12

XP 19,200
Female Gnome Druid 12
N Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +23

DEFENSE

AC 24, touch 14, flat-footed 23 (+5 armor, +2 deflection, +1 Dex, +5 natural, +1 size)
hp 93 (12d8+36)
Fort +12, Ref +8, Will +15; +2 vs. illusions, +4 vs. fey and plant-targeted effects
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); DR 10/adamantine (120 points); Immune poison

OFFENSE

Speed 20 ft.
Melee +3 sickle +11/+6 (1d4+1)
Ranged +2 sling +13/+8 (1d3)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, wild shape 6/day
Spell-Like Abilities (CL 12th; concentration +15)

Druid Spells Prepared (CL 12th; concentration +18)

TACTICS

Before Combat The Iconic Druid casts goodberry at the start of each day. Before combat, she casts barkskin and stoneskin on herself and animal growth, bull’s strength, and greater magic fang on her animal companion. If she’s joined by several allies, she casts mass bull’s strength to improve their attacks.

During Combat The Iconic Druid attempts to stay out of melee, sending her animal companion to fight while she uses her magic.

Base Statistics

Without barkskin, her statistics are AC 19, touch 14, flat-footed 18.

STATISTICS

Str 6, Dex 12, Con 16, Int 12, Wis 22, Cha 16
Base Atk +9; CMB +6; CMD 19
Feats Augment Summoning, Combat Casting, Lightning Reflexes, Natural Spell, Self-Sufficient, Spell Focus (conjuration)
Skills Craft (jewelry) +3, Handle Animal +18, Heal +19, Knowledge (geography) +16, Knowledge (nature) +18, Perception +23, Spellcraft +16, Survival +17
Languages Common, Druidic, Gnome, Goblin, Sylvan
SQ nature bond (animal companion, snow leopard), nature sense, trackless step, wild empathy +15, woodland stride
Combat Gear goodberries (5), scrolls of call lightning storm (2), scrolls of tree stride (2), wand of cure serious wounds (31 charges), wand of flame blade (21 charges), acid; Other Gear +3 wild leather armor, +3 sickle, +2 sling with 20 bullets, cloak of resistance +1, druid’s vestments, elemental gem (earth), headband of inspired wisdom +4, ring of protection +2, belt pouch, mistletoe, spell component pouch, stick collection, granite and diamond dust (worth 250 gp), 603 gp

Snow Leopard (Small Cat) Animal Companion

Effective Druid Level 12

N Medium animal

Init +7; Senses low-light vision, scent; Perception +7

DEFENSE

AC 26, touch 17, flat-footed 19 (+7 Dex, +9 natural)
hp 85 (10d8+40)
Fort +10, Ref +14, Will +4; +4 on Will saves vs. enchantments
Defensive Abilities evasion

OFFENSE

Speed 50 ft.
Melee bite +14/+9 (1d6+5 plus trip), 2 claws +15 (1d3+5)

STATISTICS

Str 20, Dex 24, Con 16, Int 2, Wis 12, Cha 6
Base Atk +7; CMB +12; CMD 29 (33 vs. trip)
Feats Blind-Fight, Skill Focus (Stealth), Toughness, Weapon Finesse, Weapon Focus (claws)
Skills Acrobatics +12 (+20 when jumping), Climb +11, Perception +7, Stealth +15
SQ sprint, tricks (attack [all creatures], come, defend, down, fetch, guard, heel, perform, seek, stay)


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

scroll to top