Sometimes killing is not about making the victims dead, but about using their deaths to stir up trouble. A seditionist is a saboteur and inciter, who is a master of making life difficult for a group or settlement and avoiding blame for the disasters he creates.
A seditionist has SR equal to 10 + his class level against spells that determine any aspect of alignment or attempt to discern or enforce the truth of his statements. He also adds half his class level to Bluff checks made to convince others of untrue statements. This ability replaces track.
At 3rd level a seditionist gains bombs, as the alchemist class feature. The seditionist uses his slayer level -2 as his alchemist level for bombs, and may take alchemist discoveries relating to bombs as talents as long as he meets all prerequisites (again using his slayer level -2 as his alchemist level).
This ability replaces sneak attack.
At 4th level the seditionist gains the trap feature of the trapper archetype. (This can also be treated as gaining the trapper edge at 4th, 7th, 10th, and 13th level for those who have The Genius Guide to the Talented Ranger.) The seditionist treats his slayer level as his ranger level for all rules relating to these traps.
This replaces the talent gained at 4th level, stalker, the slayer’s 3rd studied target (causing him to have one less studied target from 10th level on) and slayer’s advance at 13th level (the seditionist gains slayer’s advance once per day at 17th level).
Advanced Options: Slayer Talents & Lethalities ©2014, Rogue Genius Games. Author: Owen K.C. Stephens.