Street-smart and extremely resourceful, cutthroats stalk city streets and alleyways, preying on those unfortunate enough to catch their eye. More opportunists than careful planners, they don’t care who they rob or kill, and take advantage of whatever circumstances put them near a suitable target.
At 1st level, a cutthroat selects the Acrobatics, Climb, or Knowledge (local) skill. Once selected, this cannot be changed. When in urban environments, the cutthroat adds 1/2 his slayer level (minimum 1) to checks attempted with this skill.
This ability replaces track.
At 2nd level, a cutthroat who catches a foe by surprise can quickly study that foe to find its weaknesses. If a cutthroat can act in the surprise round, once during that surprise round he can study a foe as a free action (instead of a move action) and select it as his studied target.
This ability replaces the slayer talent gained at 2nd level.
At 6th level, as a swift action a cutthroat can attempt a steal combat maneuver against a dead or unconscious target or a studied target he has just confirmed a critical hit against. A dead or unconscious opponent takes a –10 penalty to its CMD against this maneuver.
This ability replaces the slayer talent gained at 6th level.
Section 15: Copyright Notice
Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.