Bloody jakes are cruel backwoods folk who prey upon their country cousins while terrorizing civilized people who venture into their rural range.
His bonuses when in this terrain increase by 2 at 5th level and every 5 slayer levels thereafter, though he does not gain the ability to select additional favored terrains unless he takes the terrain mastery rogue talent.
This ability replaces the slayer’s proficiency in medium armor and shields.
Bloody jakes use backwoods folk magic to confuse, terrify, and weaken their prey. A bloody jake can use this ability a number of times per day equal to his slayer level + his Charisma modifier. He gains the cruel tricks below at the indicated slayer levels.
At 1st (level, a bloody jake can cause his voice to seem to emanate from somewhere else, as per ventriloquism. This ability doesn’t take any other action to activate and can be used as part of speaking (as a free action); it costs one use of cruel tricks to affect his speech for 1 round.
At 4th level, as a standard action, a bloody jake can spend one use of cruel tricks to cause a creature that is within 30 feet and within the bloody jake’s favored terrain to become disoriented, taking a penalty on Survival checks equal to the bloody jake’s slayer level and a –2 penalty on saving throws against fear and illusions. This effect lasts for 1 hour per slayer level of the bloody jake or for as long as the affected creature remains within the bloody jake’s favored terrain, whichever is shorter.
At 8th level, as a move action, a bloody jake can spend one use of cruel tricks to cause all foes within 30 feet to become shaken for 1 round. This is a fear effect that doesn’t increase in strength by applying other effects that cause creatures to become shaken. At 12th level, he can use this ability as a swift action. At 16th level, a bloody jake can make any number of the affected foes frightened for 1 round, though such foes receive a Will save (DC = 10 + 1/2 the bloody jake’s slayer level + his Charisma modifier) to negate the frightened condition; even so, such a foe is still shaken.
This replaces the 1st-level studied target and the slayer talents gained at 4th, 8th, 12th, and 16th level.
A bloody jake gains this ability at 5th level rather than 1st (level, beginning with a bonus of +1 at 5th level and increasing by 1 for every 5 slayer levels thereafter. A bloody jake must be 11th level to study an opponent as a move or swift action.
This ability alters studied target.
At 6th level, a bloody jake gains Learn Ranger Trap as a bonus feat, benefiting from it as if he were a ranger. He can expend two uses of his traps ability to add his sneak attack damage to the trap’s damage; any slayer talents or rogue talents he has that modify sneak attack damage, such as bleeding attack, also apply to sneak attack damage dealt by his ranger traps.
This replaces the slayer talent gained at 6th level.
At 11th level, a bloody jake can maim or humiliate his target with a sneak attack, substituting 1 point of Dexterity or Charisma damage per die of sneak attack damage forfeited. A successful Will save negates this ability damage (DC = 10 + 1/2 the bloody jake’s slayer level + his Charisma modifier).
This ability replaces swift tracker.
This ability replaces slayer’s advance.
Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.