Classes >Hybrid Classes >Slayer >Archetypes >Flaming Crab Games – Slayer Archetypes >

Black Powder Hood


More progressive assassins add firearms to their arsenal of lethal tools. However, those who are truly gifted learn to wield two firearms at once, fighting multiple targets and reloading their weapons quickly in the heat of battle.

The black powder hood is an archetype of the slayer class.

Weapon Proficiencies

The black powder hood is proficient with all martial weapons and one handed firearms, as well as light armor.

This replaces the slayer’s normal weapon and armor proficiencies.

Gunsmith (Ex)

At first level the black powder hood gains a pair of battered pistols each of these firearms are identical to the firearm gained by the gunslinger at level one, except they both must be pistols. The black powder hood gains Gunsmithing as a bonus feat at level one.

This ability replaces track.

Grit (Ex)

At first level a black powder hood gains the gunslinger’s grit ability. At the start of each day, a black powder hood gains a number of grit points equal to his Wisdom bonus (minimum 1). A black powder hood gains the gunslinger’s quick clear and gunslinger’s dodge deeds.

Rapid Reload (Ex)

At second level the black powder hood gains rapid reload as a bonus feat.

This replaces the slayer talent gained at second level.

Bullet Rend (Ex)

At third level when a black powder hood deals damage to a single target with two different firearms within the same round, he deals an additional d6 damage. This damage cannot be dealt to the same target more than once per round. This damage increases by an additional d6 at 6th level and every three levels afterwards.

This ability replaces sneak attack.

Juggling Reload (Ex)

At third level, the black powder hood can holster a firearm as a free action as long as he has at least one grit point.

Gunslinger Initiative (Ex)

The black powder hood gains the gunslinger initiative deed at 4th level.

This ability replaces the slayer talent gained at 4th level.

Studied Target (Ex)

The black powder hood gains studied target at level five. This ability works exactly like the normal slayer ability of the same name except that the black powder hood may not study a target as a free action after dealing sneak attack damage.

The bonuses granted by studied target increases to by 1 at 10th level and every five levels afterwards (max of +4 at 20th level). A black powder hood gains is able to study an additional target at 10th, 15th and 20th levels.

At 11th level a black powder hood can study a target as a move or swift action.

This ability modifies studied target.

Targeting (Ex)

At 7th level the black powder hood gains the targeting deed.

This ability replaces stalker.

Evasive (Ex)

At 11th level the black powder hood gains the evasive deed.

This ability replaces swift tracker.

Section 15: Copyright Notice

Advanced Archetypes © 2014, Flaming Crab Games; Authors: Tanner Wahlin, Alex Abel, and C. J. Withers