Feral Hunter

A feral hunter has forged a bond with nature that’s so strong that she doesn’t merely channel the aspects of animals—she actually becomes an animal herself. Though she lacks an animal companion, a feral hunter is in tune with the beast lurking within her flesh and spirit, and lives in a near-wild state of being. A feral hunter often resembles a lycanthrope, but her power comes from her own nature and is not influenced by moonlight or silver.

Solitary

Unlike most hunters, a feral hunter does not gain an animal companion.

Feral Focus (Su)

At 1st level, a feral hunter gains a limited ability to change her shape into hybrid animal forms. This functions as the animal focus class feature, except that the hunter always applies the animal aspect to herself, and there is no limit to this ability’s duration. She can end this ability as a free action.

When a feral hunter uses this ability, her body takes on cosmetic aspects of an animal, such as furry skin, longer nails, elongated teeth, and oddly colored eyes; these changes do not grant her any abilities other than what is stated in the animal focus, and end when she takes on a different aspect or ends the ability. This physical change is a polymorph effect, though the effects of the animal focus are not.

This ability alters animal focus and replaces the hunter tactics and speak with master class abilities.

This ability replaces the animal focus, hunter tactics, and speak with master class abilities.

Precise Summoned Animal (Ex)

This functions like the precise companion class ability, except the hunter grants all her teamwork feats.

if the hunter chooses Outflank as a bonus feat , she grants it to all animals she summons with summon nature’s ally.

This ability alters precise companion.

Wild Shape (Su)

At 4th level, a feral hunter gains the ability to change shape. This ability functions like the druid wild shape ability, except the hunter can take only animal forms (not elemental or plant forms). The hunter’s effective druid level is equal to her class level.

This ability replaces the bonus tricks, improved empathic link, greater empathic link, and raise animal companion class abilities.

Summon Pack (Sp)

Starting at 6th level, whenever a feral hunter casts a summon nature’s ally spell to summon one or more animals, she summons one additional animal of the same type. The summoned creature or creatures must be animals and must be of the same type as the hunter’s current aspect or of a similar type (bears for bear aspect, dogs or wolves for wolf aspect, great cats for the tiger aspect, and so on). The additional creature immediately vanishes if the hunter chooses a different aspect or ends his feral focus ability. She can increase the duration of any one summon nature’s ally spell affected by this ability to 1 minute per level. She can have only one spell with a duration increased by this ability active at a time.

This ability replaces the teamwork feats gained at 6th, 9th, 12th, 15th, and 18th levels.

Section 15: Copyright Notice

Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.

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