The path to transcendence can be straight or twisted. Winding path renegades grasp the mechanical aspects of the forms, but lack the mental discipline required by the masters of the school. Thus, they withdrew from the monasteries— some peacefully, some not—to find their own paths.
At 2nd level, a winding path renegade continues the training she left behind, gaining the benefits of the mystery taught at her old monastery. As the winding path renegade progresses in her self-guided training, she gains deeper understanding of her chosen monastery’s mystery, which grants her new powers.
Mystery of Untwisting Iron (Su) At 2nd level, metal weapons and armor in the winding path renegade’s possession are treated as masterwork unless they have the broken condition. At 8th level, the winding path renegade gains a bonus equal to 1/2 her level on Craft checks involving metal, and she gains the benefits of the Master Craftsman and Craft Magic Arms and Armor feats when crafting items made of metal. At 14th level, any weapon the winding path renegade wields is treated as adamantine.
Mystery of Unfolding Wind (Su) At 2nd level, the winding path renegade adds 10 to the range increment of ranged weapons she wields and gains Deflect Arrows as a bonus feat. At 8th level, she can harness the power of the wind to make enormous leaps. As a move action, she can leap without attempting an Acrobatics check, jumping any distance up to her move speed (upward movement counts as double, as when flying). She can leap in this way once per day per brawler level. At 14th level, when using the Deflect Arrows feat, the winding path renegade can send one projectile back at her attacker, with the same attack and damage roll the attacker rolled against her. Even if the deflected attack had more than one projectile (as with Manyshot), the winding path renegade sends only one projectile back at the attacker. The others are deflected as normal.
Mystery of Unblinking Flame (Su) At 2nd level, the winding path renegade increases her land speed by 10 feet (this is treated as an enhancement bonus). If she uses her monk moves class ability to gain fast movement, the abilities stack with each other. At 8th level, if the winding path renegade begins the round with the grappled condition, she can deal 2d6 points of fire damage to all other creatures in the grapple as a free action. At 14th level, the winding path renegade becomes as difficult to contain as a flame. Once per day as a full-round action, she can transform into liquid flame, instantly escaping all bonds as if under the effect of freedom of movement and moving up to her speed. When moving as part of this ability, she can move through creatures’ squares freely and doesn’t provoke attacks of opportunity. She deals 10d6 points of fire damage to any creature whose square she enters during this movement. A successful Reflex saving throw (DC = 10 + 1/2 her brawler level + her Dexterity bonus) halves this damage.
This ability replaces bonus feats gained at 2nd, 8th, and 14th levels.
At 4th level, a winding path renegade can use her martial flexibility ability to gain the benefits of certain monk abilities as well as combat feats. Each ability counts as one combat feat for this purpose, and the winding path renegade is treated as a monk of a level equal to her brawler level for determining the effects of these abilities. The winding path renegade gains access to these abilities at the levels listed on the Monk Moves table below. She does not gain a ki pool, and can’t use powers that require ki. The winding path renegade must be wearing light or no armor to benefit from this ability.
This ability replaces AC bonus.
Section 15: Copyright Notice
Pathfinder Player Companion: Advanced Class Origins © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Tom Phillips, Stephen Radney-MacFarland, and Owen K.C. Stephens.