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Titan (Brawler Archetype)

A titan is a moving wave of destruction on the battlefield.

They are experts in close quarters combat who have blended hand-to-hand combat and firearms into a devastating combination.

Weapon and Armor Proficiency

A titan is proficient with all martial weapons and with all firearms. She is also proficient with all armor, but not shields.

This replaces the brawler’s weapon and armor proficiencies.

Grit

At 1st level, a titan gains a fluctuating pool of grit, measuring a titan’s distinct blend of ferocity and tenacity to get the job done, no matter the cost. At the start of each day, a titan gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. This ability works in all other ways like the gunslinger’s grit class feature except a titan can only recover grit with the following methods:

Critical Hit with a Firearm or Havoc Charge: Each time the titan confirms a critical hit with a firearm or when making a havoc charge while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the titan’s character level does not restore grit.

Killing Blow with Firearm Havoc Charge: When the titan reduces a creature to 0 or fewer hit points with a firearm or a melee attack made while performing a havoc charge while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the titan’s character level to 0 or fewer hit points does not restore any grit.

This ability replaces brawler’s cunning.

Deeds

Titans spend grit points to accomplish deeds. A titan’s deeds open up powerful new abilities for her havoc charge. The following is the list of titan deeds. A titan can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Unstoppable (Ex): At 1st level, when a titan succeeds at a Fortitude saving throw against an effect that deals damage on a successful save, she can spend 1 grit point as an immediate action to instead take no damage for that effect.

Force Shot (Su): At 3rd level, as a move action a titan can spend a grit point to imbue her guns with the same aetheric energy used to power her havoc charge. The titan fires a blast of aetheric energy from a wielded firearm. This shot consumes ammo and deals damage as normal, but the attack is treated as a force effect and bypasses all damage reduction and hardness. This ability cannot be used in the same turn as a havoc charge.

Pistol Whip (Ex): At 3rd level, a titan gains access to the Pistol Whip deed, as the gunslinger deed.

Havoc Barrier (Su): At 7th level, a titan may spend 1 grit point during a havoc charge to gain temporary hit points equal to half her brawler level. These temporary hit points are lost at the beginning of the titan’s next turn.

Death from Above (Su): At 11th level, when performing a havoc charge from at least 10 feet above a target, a titan may spend 1 grit point to deal an additional 1d6 points of additional damage with her charge attack per 5 feet traveled downwards, to a maximum of +4d6 points of damage for 20 feet traveled. Any falling damage the titan would take while performing this deed is reduced by half.

Shockwave (Su): At 15th level, when a titan successfully hits an opponent with a melee attack while performing a havoc charge, she may spend 1 point of grit to generate a shockwave in a 10-foot radius burst centered on the titan. Any creatures in the shockwave’s area must succeed at a Reflex save (DC 10 + 1/2 the brawler’s level + the brawler’s Wisdom bonus) or be knocked prone. This ability cannot be used while havoc barrier is active.

Army of One (Su): At 19th level, when performing a havoc charge, a titan may spend 2 points of grit to perform a full attack at the end of the charge. The bonus damage for havoc charge only applies to the first attack made. This ability cannot be used at the same time as havoc barrier.

Hail of Bullets (Ex): A titan is trained to mix firearms into unarmed combat with seamless efficiency. Whenever a titan performs a brawler’s flurry, she may exchange a melee attack for a ranged attack made with a firearm. A titan may only exchange attacks a number of times per day equal to 3 + her Wisdom modifier. A titan may use this ability an additional time per day at 6th, 10th, and 12th level. At 20th level, a titan may use this ability at will.

This ability replaces martial flexibility.

Point Blank Master

At 2nd level, the titan gains the Point-Blank Master feat as a bonus feat, even if she does not meet the prerequisites.

This replaces the bonus combat feat at 2nd level.

Dodging Charge (Ex)

At 4th level, when making a charge attack, a titan gains a +1 dodge bonus to AC and CMD against the target of her charge for 1 round. This bonus increases by 1 at 9th, 13th, and 18th levels.

This replaces a brawler’s normal AC bonus.

Havoc Charge (Su)

At 4th level, as a full-round action, a titan may perform a charge attack that is deadlier than normal. When performing a havoc charge, a titan gains a +3 bonus to melee attack rolls and takes a –3 penalty to AC for 1 round. Movement made during this charge attack ignores difficult terrain. A melee attack made at the end of a havoc charge deals an additional 2d6 points of damage. This bonus damage increases to 4d6 at 10th level, and 6d6 at 16th level. This bonus damage is not multiplied on a critical hit.

This ability replaces knockout.

Gun Training (Ex)

At 5th level, a titan gains the gunslinger’s gun training ability with one specific type of firearm.

This ability replaces close weapon mastery.

Section 15: Copyright Notice

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