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Feather

Your magic comes from brave feathered fliers — eagles, hippogriffs, griffons, sphinxs, rocs and other free-flying creatures.

The feather bloodline is common among shibaten and tengu, some claim it harkens back to their avian ancestors.

Bonus Spells: Feather step (7th), eagle eye (10th), fly (13th), flash forward (16th).

Bonus Feats: Arcane Strike, Blasting Charge, Flyby Attack, Hover, Improved Initiative, Power Attack, Reckless Rage.

Bloodline Powers

Talons (Su)

Starting at 1st level, you can grow talons, natural weapons on your hands that allow you to make two talon attacks as a full attack action using your full base attack bonus. These talons are treated as both manufactured weapons and a natural weapons for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Talons deal 1d6 points of slashing damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these talons gain a treat range of 19-20. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these talons gain a treat range of 18-20.

Plummet (Su)

Starting at 4th level, you can grow or dismiss feathery wings from your back as a free action. You cannot yet fly with these wings. You can use the wings to plummet, falling from 10 ft. to 60 ft. per round as a free action. Such a fall is in addition to normal flight speed. When you plummet you also gain a fly speed of 60 ft. that you can use horizontally or downwards; you cannot use this flight speed to ascend. You do not take damage from falls of any length as long as you remain conscious. You gain pounce (as the monster ability) as long as you start at least 10 ft. above the top of the target (creatures are normally assumed to be as high as their space). Plummet counts as a natural fly speed for feat prerequisites.

Rage Flight (Su)

At 8th level, when in a bloodrage you can use your wings to gain a fly speed of 60 feet with average maneuverability.

Eye in the Sky (Ex)

At 12th level, reduce downward vertical distance by 10 ft. per class level when calculating the range of spells, ranged attacks, and Perception checks. After this distance, normal range applies. Horizontal distances and vertical distance to points above you always count normally. You still need to touch for effects with a range of touch.

Constant Flight (Su)

At 16th level, you can use your wings at any time to gain a fly speed of 60 feet with average maneuverability. In a bloodrage, your fly speed increases to 90 ft.

Freedom of the Sky (Sp)

At 20th level, you gain constant freedom of movement and can cast freedom on yourself once per day. This does not require an action and can be done even when you cannot perform actions, but can only be used on your own turn.

Section 15: Copyright Notice

Shibaten of Porphyra © 2016, Purple Duck Games; Author Carl Cramér.