While most bloodragers manifest only one bloodline, there are some that, through some quirk of heredity or the conjunction of other powers, manifest two. This combination of two distinct bloodlines can create a versatile and powerful rager who stands out among the horde.
A crossblooded rager selects two different bloodlines. He gains access to the feats, bonus spells, and some of the powers of both bloodlines he is descended from, but at the cost of reducing mental clarity (see Drawbacks below). If the crossblooded rager already has a bloodline from another class, one of the chosen bloodlines must be that bloodline.
Bonus Feats: A crossblooded rager combines the bonus feat lists from both of his bloodlines and can select his bloodline bonus feats from this combined list.
Bonus Spells: A crossblooded rager can select his bonus spells from either of his bloodlines. He can also learn a lower-level bonus spell he did not choose in place of the higher-level bonus spell he would normally gain. Lower-level bonus spells learned in this manner are always the spell level that they would be if the crossblooded rager had learned them with the appropriate bonus spell.
For example: A 7th-level aberrant/abyssal crossblooded rager has the choice of learning enlarge person or ray of enfeeblement as his bloodline bonus spell. If he selected ray of enfeeblement as his 7th-level bonus spell, at 10th level he could use his new bonus spell to learn enlarge person instead of bull’s strength or see invisibility, and he would add it to his list of 1st-level spells known ( just as if he had learned it as his 7th-level bonus spell).
Bloodline Powers: At 1st, 4th, 8th, 12th, 16th, and 20th levels
At 1st level and every 4 levels thereafter
, a crossblooded rager gains one of the two new bloodline powers available to him at that level. He can instead select a lower-level bloodline power he did not choose in place of one of these high-level powers.
Drawbacks: The furious mix of arcane power inside a crossblooded rager forces him to constantly expend mental effort to remain focused on his current situation and needs. This leaves him with less mental resolve available to deal with external threats. A crossblooded rager takes a –2 penalty to all Will saving throws at all times, and does not gain the +2 morale bonus on Will saving throws while bloodraging—though he does gain a +1 morale bonus Will saving throws when he gains the greater bloodrage class feature, which increases to a +2 morale bonus on saving throws upon gaining the mighty bloodrage class feature.
Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.