Some familiars love to perform pranks on their unsuspecting masters, as well as on those around their masters—allies and enemies alike. While good-aligned pranksters’ tricks are usually good-natured except against foes, evil pranksters play tricks that are mean-spirited or even downright cruel.
Autonomous Link (Ex)
A prankster can hide its feelings from its master via its empathic link at will. It can also try to project a false emotion through the link by attempting a Bluff check opposed by its master’s Sense Motive.
This alters empathic link.
Improved Dirty Trick (Ex)
A prankster gains Improved Dirty Trick as a bonus feat.
This replaces alertness.
Magical Pranks (Sp)
Glib Comedy (Ex)
This replaces deliver touch spells.
Greater Dirty Trick (Ex)
At 11th level, a prankster gains Greater Dirty Trick as a bonus feat.
This replaces spell resistance.
Unreliable Narrator (Sp)
At 13th level, whenever its master uses scry on familiar, a prankster can use false vision to fool that ability; this doesn’t affect any other divination (scrying) effects in the area, only its master’s scry on familiar ability.
This alters scry on familiar.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.