Familiars can be skilled spies, and infiltrators are the very best of their kind at the subtle art of espionage.
An infiltrator gains Alertness as a bonus feat rather than providing that feat to its master.
This alters alertness.
Share Spells (Ex)
An infiltrator can share only divination spells that have a target of “you” via this ability.
This alters share spells.
Uncanny Stealth (Ex)
This replaces improved evasion.
Scry on Familiar (Sp)
At 7th level, an infiltrator’s master can scry on it for up to 1 minute per level per day. The duration does not need to be consecutive, but it must be used in 1-minute increments.
This replaces speak with animals of its kind.
Telepathic Bond (Sp)
This replaces spell resistance.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.