Infiltrator (Familiar Archetype)

Familiars can be skilled spies, and infiltrators are the very best of their kind at the subtle art of espionage.

Infiltrator Skills: An infiltrator treats Bluff and Disguise as class skills.

Alertness (Ex)

An infiltrator gains Alertness as a bonus feat rather than providing that feat to its master.

This alters alertness.

Share Spells (Ex)

An infiltrator can share only divination spells that have a target of “you” via this ability.

This alters share spells.

Uncanny Stealth (Ex)

An infiltrator gains uncanny dodge and improved uncanny dodge, treating its master’s level as its effective rogue level.

This replaces improved evasion.

Scry on Familiar (Sp)

At 7th level, an infiltrator’s master can scry on it for up to 1 minute per level per day. The duration does not need to be consecutive, but it must be used in 1-minute increments.

This replaces speak with animals of its kind.

Telepathic Bond (Sp)

At 11th level, an infiltrator gains a permanent telepathic bond with its master. This bond has no range limit as long as the familiar and its master are on the same plane.

This replaces spell resistance.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.

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