Some wizards use illusory magic to conceal the truth and sow mistrust in the minds of others.
Associated School: Illusion.
Replacement Powers: The following school powers replace the extended illusions, blinding ray and invisibility field powers of the illusion school.
You gain a +2 enhancement bonus on Bluff, Disguise and Perform (act) skill checks. This bonus increases by +1 at 5th level and every five levels thereafter, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a language-dependent spell or effect, as an immediate action you can attempt to frighten the caster to death, as per phantasmal killer.
As a standard action, you can make a melee touch attack that makes the creature believe everything it sees and hears. If you hit, the target treats all Will saving throws made to disbelieve illusions and all Sense Motive checks to avoid being bluffed as if it rolled a natural 1 for 1 round. This is a mind-affecting effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
At 8th level, you can emit a 30-foot-radius aura of distorted images for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. Enemies within this aura suffer a 20% miss chance on melee and ranged attack rolls. The miss chance does not stack with any miss chance granted by another form of concealment. This is a mind-affecting effect with visual components.
Fields of Blood © 2015 Frog God Games, LLC. Author: Tom Knauss