Associated School: Water
Replacement Powers: The following school powers replace the cold blast and wave powers of the water school.
Pressurized Blast (Su)
As a standard action, you can unleash a blast of pressurized water. This blast deals 1d6 points of bludgeoning damage + 1 point for every two wizard levels you possess as a ranged touch attack to a creature within 30 feet. If the target is underwater, a successful attack dazes them. If the target is not submerged, a successful attack acts knocks them prone. A successful Fortitude save negates the daze or prone effect and halves the damage. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Water Form (Su)
At 8th level, you can transform into puddle of water. This acts like gaseous form, except your gain a swim speed of 60 feet instead of a fly speed and can enter bodies of water. When within a body of water, you gain concealment. While moving through a pipe or narrow space no wider than half your space (2-1/2 feet for a Small or Medium creature), you can move at your swim speed, regardless of which direction the space travels. You can use this ability for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive.
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