Energy Discharge

“Take what you have given!”

Prerequisites: Arcane school class feature, energy absorption class feature, wizard 6

Benefit: Once per day as a swift action you can discharge a reddish-purple ray composed of energy you have reduced using your energy absorption class feature. This requires a successful ranged touch attack that deals damage equal to the amount you have absorbed (max 3 x your wizard class level). This damage is raw arcane energy damage and therefore is not subject to immunity or resistance but is subject to spell resistance. You use your wizard class level as your caster level. The range on an energy discharge ray is 100 ft. + 10 ft./wizard level.

Section 15: Copyright Notice

101 Arcane Discoveries. Copyright 2014 Rite Publishing; Author Steve Russell

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