There is something else in your blood. Something that moves more slowly through your veins. Using strange techniques perhaps best left lost in the sands of time, an ancestor became imbued with the essence of an ooze. The strange effects of this slimy taint are hard to ignore.
Class Skills: Escape Artist.
Bonus Spells: pseudopod (3rd), acid arrow (5th), protection from energy (7th), acid touch (9th), ooze shape I (11th), ooze shape II (13th), ooze shape III (15th), horrid wilting (17th), pudding mob (19th).
Bloodline Powers: Ooze sorcerers become more amorphous as they increase in level.
Starting at 1st level, you can become gelléd as a standard action. You gain a bonus to Escape Artist checks, to Fortitude and Will saves, and to your CMD equal to one-half your sorcerer level (minimum +1) for 1 round.
You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Starting at 3rd level, you may squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 1 square, and while squeezed in a narrow space, you take a -2 penalty on attack rolls and a -2 penalty to AC.
To squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill. You can attack while using Escape Artist to squeeze through or into a narrow space, but you take a -4 penalty to AC.
At 9th level, you reduce all penalties mentioned above by 2.
At 9th level, your anatomy has changed enough to reduce by 50% any critical hit and sneak attack damage scored against you. Furthermore, you gain a +4 bonus to Escape Artist checks and to your CMD to resist being tripped. This bonus increases to +8 at 13th level.
At 15th level, you can become very nearly amorphous as a standard action. While very nearly amorphous, you are immune to poison, paralysis, polymorph, sleep effects, and stunning. You are not subject to flanking. You can use this ability for 1 round per sorcerer level per day.
At 20th level, you become very nearly amorphous. You are immune to poison, paralysis, polymorph, sleep effects, and stunning. You are not subject to flanking or critical hits, and you do not take additional damage from precision-based attacks, such as sneak attacks. You no longer need to sleep.
In One’s Blood. Copyright 2010, Spes Magna Games; Mark L. Chance.