Somewhere in its past, your family had a run-in with vampires, or perhaps they trace their heritage to the shattered tribe of bones, and their taint has manifested within you in a way unique to ponykind.
Class Skill: Sense Motive.
Bonus Spells: disguise self (3rd), false life (5th), vampiric touch (7th), greater invisibility (9th), teleport (11th), undead anatomy III (13th), finger of death (15th), mind blank (17th), dominate monster (19th).
Bloodline Powers: Vampiric sorcerers exude the deadly charm of their origin as they gain further understanding of their damned nature.
Starting at 1st level, you can drain vitality with a touch. After a successful melee touch attack, the victim must make a fortitude save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or gain 1 negative level. This ability cannot inflict a negative level if doing so would slay the target. You may use this ability a number of times per day equal to 1 + your Charisma modifier.
At 9th level, you may summon forth a swarm of night creatures to aid you. This takes the form of 1d2 bat swarms, 1d2+1 rat swarms, or 2d2 wolves. They persist for as many rounds as your caster level. This can be used once per day. This increases to twice per day at level 20. This ability has a range of 60ft.
At 15th level, you can become gaseous, as per gaseous form. This can be used for as many rounds per day as you have caster levels, but these rounds do not need to be consecutive.
At 20th level, you have embraced your heritage. You gain fast healing 2 and darkvision 60 ft. If you already had darkvision, increase it by 30 ft. Your charisma and strength increase by 2. You are considered undead for effects that specifically target that type and for detection spells.
Ponyfinder: Campaign Setting © 2013, Silver Games, LLC; Authors: David Silver, Stephen Ritterbrush