Skyborne Bloodline

The skyborne bloodline represents those who are descended from djinn or follow ancient religions that venerate spirits of air and sky.

Class Skill: Knowledge (planes).

Bonus Spells: airblast (3rd), beneficent breeze (5th), trade wind (7th), gale scythe (9th), tempest hammer (11th), control winds (13th), overland flight (15th), vortex (17th), cyclone barrier (19th).

Bonus Feats: Air Kata, Agile Maneuvers, Defensive Combat Training, Dodge, Fleet, Nimble Moves, Skill Focus (Fly), Squallblood.

Bloodline Arcana: Your caster level is treated as being 1 higher for spells with the air descriptor, as well as those that grant flight.

Bloodline Powers: Command of the air and movement in the sky comes naturally to you, but you hate being confined either physically or by the rules of society.

Wind Jaunt (Su): At 1st level, you can summon a burst of wind that will lift and carry you a very short distance. As part of the movement you take during a move action, you can fly 15 feet. This counts as 5 feet of ground movement as part of your normal move rate. At the end of this movement if you are not on solid footing, you fall. You may use this power a number of times per day equal to 3 + your Charisma bonus.

Buffered by the Sky (Su): At 3rd level the air around you always acts to aid you. You gain DR 1/—, and take 1/4 damage from all falls.

Airborne (Su): At 9th level, you gain the ability to fly, which acts as the fly spell. You may do this a number of times per day equal to 3 + your Charisma modifier. You may grant this ability to another creature with a touch, but doing so counts as two uses against your daily limit.

Sky Knight (Su): At 15th level, when you are flying, you gain a +2 bonus to AC, saving throws, and caster level.

Skylord (Su): At 20th level, you can summon a whirlwind to carry yourself and your allies. As a free action you can create a platform of wind (up to 10 feet in diameter) that flies with a 60-foot movement rate under your direction. The platform is as stable as unmoving ground. The platform remains, unmoving, up to a minute after you are disabled, knocked out, or killed. You may only have one such platform in existence at a time and may dismiss it as a free action.

If you create an object with the create object or fabricate spells, you may choose to have the object be weightless and floating in mid-air. Such objects retain their weightlessness for 30 days after they are taken from your presence, though you can renew this property with a thought if within 30 feet. This material can be used to create a floating castle, though you must visit it once a month to keep it floating. If the effect ends after 30 days, it does so in a way that lets the material to settle down to the ground as if it was affected by a feather fall spell.

Section 15: Copyright Notice

The Genius Guide To: Air Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens

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