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Shadow Bloodline

Born with the ability to bend the perceptions of others to their advantage, sorcerers with the shadow bloodline are masters of deception. Where shadow bloodline sorcerers get their powers is as mysterious as the power itself. Is it in the blood? Perhaps they are touched by some fell power? Regardless of the source, these sorcerers have a penchant for secrecy, silence, and stealth. As their power grows, they gain the ability to manipulate shadow so well it is nearly impossible to determine what is real and what is illusion.

Class Skill: Stealth.

Bonus Spells: silent image (3rd), invisibility (5th), displacement (7th), shadow conjuration (9th), shadow evocation (11th), shadow walk (13th), greater shadow conjuration (15th), greater shadow evocation (17th), shades (19th).

Bonus Feats: Blind-Fight, Deceitful, Dodge, Lightning Reflexes, Silent Spell, Skill Focus (Stealth), Spell Focus (Illusion), Wind Stance.

Bloodline Arcana: A shadow bloodline sorcerer can make a Stealth check with a penalty of -5 to cast any spell in the illusion school without being detected. If the sorcerer is using Stealth at the time he remains hidden. If the sorcerer is in plain sight he is still visible but the spellcasting is not noticed.

Bloodline Powers

Wall of Darkness (Su): You can summon a thin wall of shadow anywhere within 30′. The wall is 1 foot thick and no bigger than 10 feet in any other dimension. This wall lasts for 1 round and obscures vision giving 20% concealment in both directions. Creatures passing through the wall must make a Will save to avoid becoming disoriented (dazed) for the remainder of their turn. The concealment effect of the wall always works but a creature can only be affected by the disorienting effect once per day. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Shadow Mask (Sp): At 3rd level, a shadow sorcerer can alter the shadows around him to conceal his presence. The shadow mask lasts up to one minute per level, the duration need not be continuous but must be used in one minute increments. Shadow mask gives a +3 enhancement bonus to Stealth checks while it is active. At 9th level the bonus to Stealth increases to +6 and for the duration of the effect the sorcerer has 20% concealment. At 15th level the bonus to Stealth increases to +9 and he can summon the shadow mask as a swift action.

Shadow Step (Su): At 9th level, as long as the sorcerer is in any area of shadowy illumination he can step into and move through the Plane of Shadow as a standard action. Every round spent moving though the Plane of Shadow, the sorcerer moves up to 50′ in the Material Plane. A sorcerer can spend up to 1 round per level in the Plane of Shadow and the duration does not need to be consecutive. When returning to the Material Plane the sorcerer appears in a random unoccupied location within a 10′ square. This ability is otherwise similar to the shadow walk spell.

Deeper Shadows (Su): At 15th level, any spell cast with the Shadow descriptor that is partially real is 10% more real than normal. For example shadow conjuration cast by a sorcerer with this ability is 30% real. This ability does not stack with other similar abilities.

Cloak of Shadow (Su): At 20th level the barrier between the Plane of Shadow and a sorcerer with this bloodline blurs forming a cloak of shadows around the sorcerer. The cloak of shadows is a 10′ radius effect anywhere except full natural daylight where it’s reduced to 5′. The sorcerer has full concealment against anyone outside the cloak of shadow but his vision is unimpaired. Illusions whose area effect is within the cloak of shadow are partially real and much more difficult to disbelieve. The DC to disbelieve illusions within the cloak increases by 2 and any quasi real effects are 20% more real then normal (this supercedes but does not stack with Deeper Shadows or any other similar ability) as long as they remain within the cloak. The cloak of shadows lowers the ambient light level by one level and is equivalent to a 9th level effect for the purposes of raising the light level. A shadow sorcerer can suppress this effect at will.

Additional Summons: When casting summon monster spells, shadow-blooded sorcerers can summon any of the following additional creatures:

Section 15: Copyright Notice

Wayfinder #1. © 2009, Paizo Fans United; Authors: Adam Daigle, Charles Evans, Clinton J. Boomer, Colter “Dreamweaver” Guthrie, Craig “flash_cxxi” Johnston, Cristian “Cicattrix” Bodea, Dennis “daOgre” Baker, Eric “Epic Meepo” Morton, Ernesto “Montalve” Ramirez, Guy Humual, Hal Maclean, Ian “cappadocious” Cunningham, Kelly “Gotrek22” Grag, Jeff “Shadowborn” Lee, Jonathan “Wicht” McAnulty, Joshua “Zynete” Blazej, Justin “Black Fang” Sluder, Larry “Larcifer” Wilhelm, Lissa “SunshineGrrrl” Guillet, Matthew “The Twitching King” Stinson, Michael “Ask a Shoanti” Kortes, Mike “taig” Welham, Neil Spicer, Ross Byers, Russ Taylor, Paris Crenshaw, Tae-Bin “Nerrat Dei” Gulliver, Theodore “Zuxius” Thompson, Troy E. Taylor