Slivers of shadow taint your bloodline; perhaps a powerful shade was one of your ancestors, or frequent exposure to shadowstuff transformed you or your family forever. Either way, the cold caress of shadow feels like a warm embrace to you.
Class Skill(s): Stealth.
Bonus Spells: shadow hands* (3rd), shadow jump* (5th), deeper darkness (7th), shadow conjuration (9th), shadow evocation (11th), shadow walk (13th), project image (15th), greater shadow evocation (17th), shades (19th).
Bloodline Arcana: Whenever you cast a spell with the [shadow] descriptor, increase the spell’s DC by +1.
Bloodline Powers: Shadows twitch and swirl at your bidding. As you grow in power, they cling to you in ever- increasing volumes.
Starting at 1st level, you can summon a shadowy whip for one round to attack your enemies as a standard action, targeting any foe within 30 ft. as a ranged touch attack. The lash deals 1d6+1 hp cold damage for every 2 sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
At 9th level, you can summon a swirling storm of shadows to engulf your enemies. The swirling shadows cover a 20-ft. radius burst. Anyone in this area takes 1d6 hp cold damage per sorcerer level. This power has a range of 60 ft.
Those caught in the area can make a Reflex save for half damage. Those who fail the save are blinded for 1 round. The DC of this save is equal to 10 + half your sorcerer level + your Charisma modifier. The swirling shadows disappear after 1 round. At 9th level, you can use this ability once per day, then twice per day at 17th level and three times per day at 20th level.
At 15th level, you gain the ability to travel between shadows as if by means of a dimension door spell. This magical transport cannot begin or end in an area filled with bright light.
You can walk between shadows for up to 3,000 ft. each day in this way. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-ft. increment.
At 20th level, shadows suffuse your form. You gain immunity to cold, low-light vision and darkvision 90 ft., and DR 10/— whenever you are in an area of dim light or darker. Once per day, you can cast plane shift (to or from the Shadow Plane only) as a spell-like ability using your sorcerer level as your caster level.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.