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Ooze Bloodline

As a result of horrible experimentation or the unholy union of slithering tracker and humanoid, your bloodline contains the foul ichor of oozes. This foulness gives you horrific powers.

Class Skill: Knowledge (dungeoneering).

Bonus Spells: oozy transparency (3rd), slime form (5th), lesser ooze touch (7th), ooze shape I (9th), ooze touch (11th), ooze shape II (13th), greater polymorph (15th), clone (17th), shapechange (19th).

Bonus Feats: Combat Casting, Improved Disarm, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Iron Will, Silent Spell, Skill Focus (Knowledge [forbidden]).

Bloodline Arcana: When you cast a spell of the ooze subschool, increase the damage by 1 per damage die or the duration by 25% (minimum 1 round). This duration bonus does not stack.

Bloodline Powers: As you grow in power, the hideous effects of the pollution in your blood manifest themselves as a series of eerie powers.

Mucus Spray (Sp)

Starting at 1st level, you can unleash a cone-shaped burst of acidic mucus within a 15-ft. range. This spray deals 1d6 hp acid damage for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Gray Ooze Nature (Ex)

At 3rd level, you gain resist cold or resist fire 5 and a +2 bonus on saving throws made against mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). At 9th level, your chosen resistance increases to 10 and your bonus to mind-affecting saves increases to +4. In addition, oozes do not attack you unless you move into contact with them.

Ooze Form (Sp)

At 9th level, you can change your shape for a number of rounds equal to your sorcerer level. These rounds need not be consecutive.

This ability otherwise functions as ooze shape I. You can also move through and among all creatures with the ooze subtype without suffering any harm. At 12th level, ooze form functions like ooze shape II.

Ooze Mind (Ex)

At 15th level, you are considered mindless with regard to all spells and abilities.

You cannot be targeted by scrying spells and your thoughts cannot be read.

Split (Su)

At 20th level, you gain the split ability of an ochre jelly. Only the original has your identity, the rest are mindless. You gain resistance 10 to all energy types.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.