Your blood courses with the rage and fury of your goblin ancestors, and it imbues you with both toughness and power.
Class Skill(s): Disable Device.
Bloodline Arcana: Whenever you cast a spell that inflicts hp damage, you add +1 damage to each die rolled.
Bloodline Powers: As the scion of a goblin forebear, you are a frightening and bloodthirsty combatant who increasingly resembles your ancestor.
At 1st level, you can make a touch attack to daze an opponent. The target can make a Will save (DC 10 + half level + Cha modifier). This effect persists for a number of rounds equal to half your sorcerer level (minimum 1). You can use this ability a number of times per day equal to 3 + your Charisma modifier.
At 9th level, you gain the ability to make a Whirlwind Attack once per day, even if you do not have the prerequisite feats and ability scores. You can make up to two whirlwind attacks per day at 14th level and up to three at 19th level.
At 20th level, your goblinoid nature runs rampant. Your eyes, ears, mouth, and head all double in size. Your ears and teeth become pointed (if you are not a goblin already), giving you a natural bite attack that deals 1d6 hp damage.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.