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Giant Bloodline

At some point in your family’s history, giants interbred with your bloodline. Now, their strength and power flows through your veins.

Class Skill: Perception.

Bonus Spells: obscuring mist (3rd), levitate (5th), mother stone (7th), freedom of movement (9th), wall of stone (11th), chain lightning (13th), control weather (15th), world wave (17th), clashing rocks (19th).

Bonus Feats: Combat Reflexes, Intimidating Prowess, Iron Will, Quick Draw, Skill Focus (Intimidate).

Bloodline Arcana: Whenever you cast a spell of the conjuration subschool, increase the spell’s DC by 2.

Bloodline Powers: Your ability to tap into the primal power and fury of giants allows you to harness abilities normally considered the sole domain of the world’s behemoths.

Furious Touch (Ex)

At 1st level, you gain unarmed strike and stunning fist as extraordinary abilities.

Your unarmed strike is treated as a natural weapon for purposes of spells, resistances, and other combat effects only. You cannot hold anything while using the ability. Your BAB follows the sorcerer’s chart progression, but damage follows the monk chart for the appropriate size category. The stunning fist effect can stun only (in other words, you cannot sicken or fatigue an opponent with this ability).

Giant’s Hardiness (Sp)

At 3rd level, you gain the ability to use stoneskin as a spell-like ability once per day (caster level equal to your sorcerer level). At 11th level, you can use this ability twice per day and at 20th level, three times per day. You also gain Throw Anything as a bonus feat.

Spriggan’s Fury (Sp)

At 9th level, once per day, as a free action, you can increase your size by up to two categories (Small to Large, Medium to Huge, and so on). The effect lasts a number of rounds equal to the 1/2 your sorcerer level (rounded down). This increases to twice per day at 15th level and three times at 20th level. You gain low-light vision 60 ft.

Mountain’s Path (Sp)

At 15th level, you gain the ability to use passwall as a spell-like ability (caster level equal to your sorcerer level). You can use it a number of times per day equal to your Constitution modifier. You also gain the extraordinary abilities of rock Throwing (60 ft.) and improved rock catching. You gain darkvision 60 ft.

Mountain’s Power (Ex)

At 20th level, your giant heritage becomes manifest. Your increase one size category (Small to Medium, Medium to Large, and so on) permanently. You gain +2 Strength, +2 Constitution, and a +4 natural armor bonus to AC permanently. If you do not already possess it, you gain tremorsense 60 ft.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.