Some sorcerers have trouble accessing their innate gifts and must find another way to unlock them. For a sorcerer of sleep, the mind-altering drug keif is the key. The garbled visions the drug provides allow a sorcerer of sleep to reach an ideal state for channeling her arcane power.
The arcane and dreamspun bloodlines are the sorcerer heritages most often associated with keif, though a sorcerer of sleep might exhibit any bloodline; keif is a tool to enhance her gifts, rather than their source.
This ability replaces bloodline arcana.
A sorcerer of sleep gains Sahir-Afiyun as a bonus feat at 1st level, even if she does not meet the prerequisites. A sorcerer of sleep adds Keif Euphoria, Keif Healing, Keif Rejuvenation, and Sahir-Afiyun to her list of bloodline feats.
This ability replaces eschew materials.
As a standard action, a sorcerer of sleep can make a melee touch attack against a living creature to cause one of the following effects (sorcerer’s choice): the target gains a +2 enhancement bonus to Strength, the target is fatigued, or the target takes a –2 penalty on saving throws against illusion and mind-affecting effects. The effects of keif touch last a number of rounds equal to 1/2 the sorcerer of sleep’s sorcerer level. The effects of keif touch are not cumulative, and cannot make the target exhausted. A sorcerer of sleep can use keif touch a number of times per day equal to 3 + her Charisma modifier.
This ability replaces the 1st-level bloodline power.
Pathfinder Player Companion: Black Markets © 2015, Paizo Inc.; Authors: Ron Lundeen, Jason Nelson, David N. Ross, and David Schwartz.