These “priests” are magical charlatans—missionary servants who spread fervent devotion wherever they travel. Altered by divine magic, he can perform feats impossible for other sorcerers.
A false priest has the following class features.
At 1st level, a false priest gains Knowledge (religion) and Perform as class skills, but loses Appraise and Fly as class skills. He adds half his sorcerer level to Use Magic Device checks to activate spell trigger and spell completion items that use divine spells. He gains False Focus as a bonus feat.
This ability replaces the bloodline spells gained at 3rd level and 5th level respectively.
At 9th level, the false priest can use his own magic to power spell completion and spell trigger items that use divine spells. He expends a sorcerer spell slot that is at least 1 level higher than the level of the spell he’s trying to activate, then makes a Use Magic Device check. If he succeeds, the item’s spell occurs and the item or charge is not expended. If he fails, nothing happens. Whether he succeeds or fail, his spell slot is expended.
This ability replaces the bloodline power gained at 9th level.
Section 15: Copyright Notice – Pathfinder Campaign Setting: Inner Sea Magic
Pathfinder Campaign Setting: Inner Sea Magic. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Nelson, Sean K Reynolds, Owen K.C. Stephens, Russ Taylor.