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Jaunter’s Terminus

Prerequisite(s): Rogue 20, Jaunter’s Hop, 4 other Jaunter’s rogue talents, worship a deity that grants the Trickery and Travel domains (or their subdomains)

Benefit(s): As a move action, the rogue can expend 5 motes of movement and send a target within 100 ft. + 10 ft./rogue class level, upon a failed Will Save (DC 10+1/2 the rogue’s class level + her Charisma modifier) as greater teleport to any location upon the same plane.

This is usually a terminal location she knows about such as the bottom of the world’s deepest ocean trench, the void of outer space, or the heart of an active volcano; regardless the subject suffers 200 points of damage of a type appropriate to the location upon a failed save (DC 20 + the rogue’s Charisma modifier). Upon a successful save the dimensional rift fails to suck the target through though, he still suffers 100 points of damage but afterwards is immune to the effects of Jaunter’s Terminus for 24 hours.

Section 15: Copyright Notice

The Secrets of the Divine: Adventure, Earth, Magic & Water Copyright © 2014 Steven D. Russell, Author Steven D. Russell.