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Jaunter’s Ostracism

Prerequisite(s): Rogue 18, Jaunter’s Hop, worship a deity that grants the Trickery and Travel domains (or their subdomains)

Benefit(s): As a move action, the rogue can expend 4 motes of movement to send a target within 100 ft. + 10 ft./ rogue class level, whose name she utters, away from this plane and into a dimension of her choosing unless he makes a successful Will save (DC 10+1/2 the rogue’s class level + her Charisma modifier). Upon a failed save the target is sent to the new dimension and even if the target normally has the ability to return (or to travel to any other plane), he cannot do so and suffers 10d6 points of damage instead. This effect cannot be dispelled though it can be removed with any effect that can remove a curse. The damage dealt by this effect cannot be healed until the curse is removed. The rogue only expends the motes of movement if the subject fails its save, but if it succeeds the subject is immune to this rogue’s Jaunter’s Ostracism for 24 hours. This is a spell-like ability with a caster level equal to the rogue’s class level.

Section 15: Copyright Notice

The Secrets of the Divine: Adventure, Earth, Magic & Water Copyright © 2014 Steven D. Russell, Author Steven D. Russell.