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    Rogue Talents

    As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.

    Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.

    At 10th level, and every two levels thereafter, a rogue can choose an advanced talents in place of a rogue talent.

    Standard Talents - Paizo
    Talent Prerequisites Benefits Source
    Assault Leader - When you miss, allow a flanking ally to make a single melee attack APG
    Befuddling Strike* - Opponents damaged by your sneak attack miss you more often APG
    Black Market Connections - You have better access to magic items UC
    Bleeding Attack* - Cause opponents damaged by your sneak attack to bleed CRB
    Camouflage - Gain a bonus to Stealth checks in certain terrains APG
    Canny Observer - Gain a +4 bonus to Perception checks APG
    Charmer - Roll two dice when using Diplomacy and take the better result APG
    Coax Information - Substitute Bluff or Diplomacy for Intimidate APG
    Combat Swipe - Gain Improved Steal as a bonus feat APG
    Combat Trick - Gain a bonus combat feat CRB
    Convincing Lie - Those who believe your lies use your Bluff skill when repeating the lies UC
    Cunning Trigger - Set off one of your traps within 30 ft as a swift action APG
    Deft Palm - Use Sleight of Hand to conceal a weapon in plain sight UC
    Disease Use - You can apply filth to your weapon as if it were a poison, infecting enemies with filth fever BotM
    Distracting Attack* - Cause an enemy hit by your sneak attack to become flat-footed APG
    Esoteric Scholar - Make a Knowledge check even when untrained UC
    Expert Leaper - Make longer jumps and fall more gracefully APG
    Face in the Crowd - You can blend into crowds more easily than most BotM
    False Friend - Gain a bonus on bluff checks against those you've never met. ARG
    Fast Fingers - Roll two dice when using Sleight of Hand and take the better result APG
    Fast Getaway - Use a withdraw action after making a successful sneak attack or Sleight of Hand check APG
    Fast Picks - Pick a lock as a standard action APG
    Fast Stealth - Move at full speed while using Stealth CRB
    Finesse Rogue - Gain Weapon Finesse as a bonus feat CRB
    Firearm Training - Gain Exotic Weapon Proficiency (firearms) UC
    Follow Clues - Use Perception to follow tracks APG
    Getaway Artist - Add Fly, Handle Animal, and Ride to your list of class skills UC
    Grit Firearm training Gain Amateur Gunslinger and one grit feat UC
    Guileful Polyglot - Gain additional languages known APG
    Hard to Fool - Roll two dice when making a Sense Motive check and take the better result APG
    Hold Breath - Hold your breath longer UC
    Honeyed Words - Roll two dice when making a Bluff check and take the better result APG
    Iron Guts - Gain a bonus on saves against becoming nauseated or sickened UC
    Ki Pool - Gain a ki pool UC
    Last Ditch Effort
    -
    Gain a second attempt to disarm a trap after the first fails but with a -5 penalty.
    PoS
    Lasting Poison - Poison applied to a weapon lasts for two successful attacks APG
    Ledge Walker - Move along narrow surfaces at full speed using Acrobatics CRB
    Major Magic (Sp) Int 11, minor magic Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability CRB
    Minor Magic (Sp) Int 10 Cast a 0th-level sorcerer/wizard spell thrice per day as a spell-like ability CRB
    Nimble Climber - Stop a fall while climbing by making a Climb check APG
    Ninja Trick - Gain a ninja trick UC
    Obfuscate Story - Cause confusion during someone's narration. ARG
    Offensive Defense* - Gain a dodge bonus to AC against an opponent hit by your sneak attack APG
    Peerless Maneuver - Roll two dice when making a Acrobatics check and take the better result APG
    Philologist
    -
    May reroll a failed Linguistics check to decipher writing.
    PoS
    Positioning Attack - When you hit, reposition yourself around the target APG
    Powerful Sneak* - Treat all 1s on sneak attack damage dice as 2s CRB
    Quick Disable - Disable a trap in half the normal amount of time CRB
    Quick Disguise - Reduce the amount of time needed to create a disguise APG
    Quick Scrounge - You can search a creature or area more quickly than most BotM
    Quick Trapsmith - Set a trap as a full-round action APG
    Resiliency - Gain temporary hit points to avoid dying CRB
    Rogue Crawl - Move at half speed while prone CRB
    Rope Master - Move at normal speed when using a rope while climbing UC
    Sacred Sneak Attack Good alignment Sneak attack damage is considered good-aligned for the purpose of overcoming DR vs. undead or evil outsiders, normal weapon damage is unaffected for this attack. CoP
    Sacrifice Self Evasion, improved evasion Provide an adjacent ally the benefits of evasion instead of yourself, essentially halving the damage that ally would normally take. If you also have improved evasion you can attempt a secondary save against the ally's dmg. If successful, neither takes any damage. CoP
    Scavenger - You can quickly hide objects from others BotM
    Slow Reactions* - Opponents damaged by your sneak attack may not make attacks of opportunity CRB
    Snap Shot - Gain initiative 20 for a surprise round APG
    Sneaky Maneuver*
    - Anytime you hit an opponent with a melee sneak attack you may take an attack penalty and attempt a dirty trick, disarm, steal, sunder, or trip combat maneuver instead of dealing sneak attack damage. MM
    Sniper's Eye - Gain sneak attack on ranged attacks APG
    Stand Up - Stand up from a prone position as a free action CRB
    Steal the Story Obfuscate Story Destroy someone's reputation with his/her listeners. ARG
    Stem the Flow - When making a successful sneak attack against a creature with the ability to channel energy, the rogue may forgo 3d6 points of sneak attack damage to instead prevent the target from channeling energy for a number of rounds equal to half her rogue level. CoP
    Strong Impression - Gain Intimidating Prowess as a bonus feat APG
    Strong Stroke - Rolls twice when making Swim checks and take the better result UC
    Surprise Attack - During the surprise round opponents are considered flat-footed to the rogue CRB
    Survivalist - Add Heal and Survival as class skills APG
    Swift Poison - Apply poison to a weapon as a move action APG
    Terrain Mastery - Gain a favored terrain UC
    Trap Spotter - Receive a Perception check whenever you come within 10 feet of a trap CRB
    Underhanded* - Deal max damage with a sneak attack using a concealed weapon during the surprise round UC
    Wall Scramble - Roll twice when making Climb checks and takes the better result UC
    Weapon Training - Gain Weapon Focus as a bonus feat CRB
    3rd Party Publishers
    Drop Dead Studios
    Talent Prerequisites Benefits Source
    Abduction Artist Ambush class feature Do ambush damage on a successful grapple RG
    Acrobatic Charge - Make an Acrobatics check to move through a threatened area or an opponents square as part of a charge RG
    Advanced Trap Training Learn Ranger Trap feat or ranger trap class feature. Learn how to create one ranger trap RG
    Aerial Acrobatics Rope Mastery Gain a climb speed while using a rope to climb RG
    Armor Mastery - Decrease the armor check penalty of your armor by 1 RG
    Artful Guile - Spend guile points to reduce Guile abilities to free actions RG
    Artistic Talent 10 Charisma Select one spell from the 0-level bard spell list to use three times per day as a spell-like ability RG
    Calculated Hit - Spend one guile point and make a single attack. Roll the attack twice and take the better result RG
    Combat Escapist - Escape grapples or pins as a move action RG
    Dirty Strike - Perform a dirty trick combat maneuver as a free action when he deals sneak attack damage to an enemy RG
    Distracted Shot - Spend a guile point as a swift action to make that enemy flat-footed RG
    Feint Expert - Reroll a Feint check RG
    Hidden Flight Fast Stealth Run or charge while using Stealth RG
    Honest Lies - Make a Bluff check to avoid lie detection effects RG
    Lethal Acrobatics - Use Acrobatics to make an opponent flat-footed RG
    Magic Adept - Reroll a Use Magic Device check once per day RG
    Major Alchemy Minor Alchemy, 11 Intelligence Choose a 1st-level formulae from the alchemist formulae list to use RG
    Major Artistic Talent Artistic Talent, 11 Charisma Select one spell from the 1st level Bard spell list to use twice per day as a spell-like ability RG
    Maneuver Mastery - Use rogue level in place of her base attack bonus for one combat maneuver (selected with this talent) RG
    Melee Archer - Flank enemies 10 feet away while using a ranged weapon RG
    Minor Alchemy 10 Intelligence Choose one 1st-level formulae from the Alchemist formulae to memorize RG
    Sprint - Spend one guile point as a swift action to increase base speed by 20 ft for one round RG
    Superior Senses - Gain a +10 to Perception rolls to locate creature who benefit from invisibility RG
    Throw Off-Balance - Force a creature to take a 5-foot step and become flat-footed under certain conditions RG
    Trap Training - Gain the Learn Ranger Trap feat RG
    Trick Shot - Perform the feint combat maneuver with a ranged weapon RG
    Wall Jumper - Run up a vertical surface at a cost of 20 feet of movement per 5 feet ascended RG
    Wall Mastery - Become an expert at leaping from surface to surface, and perching from walls and corners RG
    Advanced Talents - Paizo
    Talent Prerequisites Benefits Source
    Another Day Advanced talents Take a 5-foot-step to avoid being reduced to 0 or fewer hit points APG
    Confounding Blades* Advanced talents Prevent attacks of opportunity when you do damage with a sneak attack UC
    Crippling Strike* Advanced talents Sneak attacks also deal 2 points of Strength damage CRB
    Deadly Cocktail Advanced talents Apply two doses of poison to a weapon APG
    Deadly Sneak* Advanced talents, powerful sneak Treat all 1s and 2s on sneak attack damage dice as 3s APG
    Defensive Roll Advanced talents Make a Reflex save to take half damage from a blow CRB
    Dispelling Attack* Advanced talents, major magic Cast dispel magic on targets damaged by sneak attack CRB
    Entanglement of Blades* Advanced talents Targets damaged by sneak attack may not make 5-foot-steps APG
    Familiar Advanced talents, major magic, minor magic Gain a familiar UC
    Fast Tumble Advanced talents Improve your skill at avoiding attacks of opportunity CRB
    Frugal Trapsmith Advanced talents Pay 75% of the cost when building a trap APG
    Feat Advanced talents Gain a feat CRB
    Getaway Master Advanced talents, getaway artist Gain a +10 bonus on drive checks UC
    Hamstring Strike*
    Advanced talents When you hit an opponent with a sneak attack, you may forgo dealing sneak attack damage to try to hamstring your opponent. MM
    Hard to Fool Advanced talents You are hard to fool with mind-affecting effects UC
    Hide in Plain Sight Advanced talents Hide while being observed in your favored terrain UC
    Hunter's Surprise Advanced talents Add sneak attack damage to all attacks made against one target APG
    Knock-Out Blow Advanced talents Knock an opponent out instead of dealing sneak attack damage APG
    Improved Evasion Advanced talents Make a Reflex save to take no damage from area attacks CRB
    Master of Disguise Advanced talents Take 10 on a Disguise check APG
    Opportunist Advanced talents Make an attack of opportunity when a target is damaged in melee CRB
    Redirect Attack Advanced talents Redirect an attack that hits you to another target APG
    Rumormonger Advanced talents Spread rumors UC
    Skill Mastery Advanced talents Take 10 at any time on certain skills CRB
    Slippery Mind Advanced talents Make an extra saving throw against enchantments CRB
    Stealthy Sniper Advanced talents Take a reduced penalty to Stealth when sniping APG
    Thoughtful Reexamining Advanced talents Reroll a Knowledge, Sense Motive, or Perception check APG
    Unwitting Ally Advanced talents Make an opponent act as a flanking partner UC
    Weapon Snatcher Advanced talents Use Sleight of Hand to disarm an opponent UC
    3rd Party Publishers
    Drop Dead Studios
    Talent Prerequisites Benefits Source
    Center of Combat Advanced Rogue Talents Gain a +1 dodge bonus to AC for every adjacent opponent beyond the first. RG
    Combat Snatcher Advanced Rogue Talents Use Sleight of Hand bonus instead of CMB when performing a steal combat maneuver. RG
    Concussive Strike Advanced Rogue Talents Deal 1 point of damage to target’s Intelligence, Wisdom, and Charisma in conjunction with sneak attack. RG
    Devastating Sneak Powerful Sneak, Deadly Sneak, Advanced Rogue Talents Treat all 1s, 2s and 3s on the sneak attack damage dice as 4s when using the powerful sneak rogue talent. RG
    Eviscerating Strike Advanced Rogue Talents Use sneak attacks to disembowel an enemy. RG
    Fascinate Major Artistic Talent, Advanced Rogue Talents Use the Perform skill to cause one or more creatures to become fascinated. RG
    Group Feint Advanced Rogue Talents, Feint Expert Make a separate feint check against every threatened enemy. RG
    Improved Familiar Advanced Rogue Talents, Familiar, Major Magic, Minor Magic Gain the Improved Familiar feat. RG
    Leg Strike Advanced Rogue Talents Halve an enemy's movement speed for 1d4 rounds with sneak attack damage. RG
    Magebane Attack Advanced Rogue Talents Force an enemy to make concentration checks to cast spell the round after a successful sneak attack. RG
    Magical Traps Advanced Rogue Talents Disarm magical traps; gain a bonus to finding and disarming traps. RG
    Master Sniper Advanced Rogue Talents, Stealthy Sniper Double the sniping penalty to a Stealth check to make a full attack and hide afterward. RG
    Mutagen Major Alchemy, Advanced Rogue Talents Prepare a mutagen as the alchemist class feature. RG
    Opportunistic Archer Advanced Rogue Talents, Distracted Shot Flank opponents threatened by two allies with ranged attacks. RG
    Poison Use Advanced Rogue Talents No longer risk poisoning when applying poison to a weapon. RG
    Quick Poison Advanced Rogue Talents, Swift Poison Apply poison to a weapon as a swift action. RG
    Quiet Death Advanced Rogue Talents Make a Stealth check to prevent others from identifying you as the assailant when you kill, knock unconscious, or stun a creature during a surprise round. RG
    Scroll Rogue Advanced Rogue Talents, Magic Adept Gains a +4 bonus to Spellcraft and Use Magic Device checks with scrolls. RG
    Swift Kick Advanced Rogue Talents As a swift action, spend a guile point to give a swift kick to an adjacent target. RG
    Tactical Master Assault Leader, Advanced Rogue Talents Use Assault Leader an additional 1 time per day for every 5 Rogue levels she possesses. RG
    Trap Master (Ex or Su) Advanced Rogue Talents Gain bonuses and abilities related to trap creation. RG
    Wand Rogue Advanced Rogue Talents, Magic Adept Activate a wand with a move action. RG
    Radiance House
    Talent Prerequisites Benefits Source
    Constellation Aspects Ability to bind spirits You gain the ability to bind a Constellation Aspect as though you were an occultist PMU, v1
    Fortify Skill Ability to bind spirits Expend spirit's major granted ability to gain a bonus on next Str- or Dex-based skill check PMU, v1
    Hide Supernatural Abilities Ability to bind spirits You gain the Disguise Granted Abilities binder secret and you can spend a swift action to take 10 on the Bluff check PMU, v1
    Monstrous Aspects Ability to bind spirits You gain the ability to bind a Monstrous Aspect as though you were an unbound occultist PMU, v1
    Occult Feat Ability to bind spirits Gain a bonus occult feat PMU, v1
    Rite Publishing
    Talent Prerequisites Benefits Source
    Fearsome Tattoos - Reveal your tattoos to get a +2 bonus to Intimidate checks RP:WY
    Read Tells - Once per day, add +10 to a single Sense Motive skill check RP:WY
    Samurai Trained - Gain the katana exotic weapon proficiency RP:WY
    Advanced Talents Prerequisites Benefits Source
    Reckless Charge Advanced talents You can choose to gain an additional +2 bonus to attack and damage when making a charge attack RP:WY
    Vengeful Advanced talents Gain a +2 morale bonus to attack and damage rolls made against an opponent who has physically injured you RP:WY