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Rogue Talents

As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.

Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.

At 10th level, and every two levels thereafter, a rogue can choose an advanced talents in place of a rogue talent.

Skill Stunts: Talents with "Stunt" in the name are a new type of rogue talent. A rogue may select multiple skill stunts, each keyed to a different Dexterity- or Strength-based skill, but may not select the same one twice.

Standard Talents - Paizo
Talent Prerequisites Benefits Source
Acrobatic Assist (Ex) You can expend an attack of opportunity to perform an aid another action to assist an adjacent ally's Acrobatics check, so long as he makes the check as part of movement that passes through your space or an adjacent space. Additionally, whenever you use the aid another action to assist an ally in making an Acrobatics check and you succeed, your ally gains a +1 dodge bonus to AC against attacks of opportunity caused when he moves out of or within a threatened area, until the end of his turn. PPC:C&C
Acrobatic Stunt (Ex) Trained in Acrobatics See text. PCS:ISC
Assault Leader When you miss, allow a flanking ally to make a single melee attack PRG:APG
Befuddling Strike* Opponents damaged by your sneak attack miss you more often PRG:APG
Black Market Connections You have better access to magic items PRG:UC
Bleeding Attack* Cause opponents damaged by your sneak attack to bleed PRG:CRB
Bomber
You can make a number of bombs per day equal to your Int modifier (minimum 1) which act as alchemist's bombs, except deal damage equal to the damage dealt by your sneak attack. PPC:RTT
Bomber's Discovery (Su) Bomber You gain an alchemist's discovery that modifies a bomb. PPC:RTT
Camouflage Gain a bonus to Stealth checks in certain terrains PRG:APG
Canny Observer Gain a +4 bonus to Perception checks PRG:APG
Card Sharp (Su) Gain Deadly Dealer as a bonus feat, even if you do not meet the prerequisites PPC:HH
Charmer Roll two dice when using Diplomacy and take the better result PRG:APG
Climbing Stunt (Ex) Trained in Climb See text. PCS:ISC
Coax Information Substitute Bluff or Diplomacy for Intimidate PRG:APG
Combat Swipe Gain Improved Steal as a bonus feat PRG:APG
Combat Trick Gain a bonus combat feat PRG:CRB
Convincing Lie Those who believe your lies use your Bluff skill when repeating the lies PRG:UC
Cunning Trigger Set off one of your traps within 30 ft as a swift action PRG:APG
Deft Palm Use Sleight of Hand to conceal a weapon in plain sight PRG:UC
Demand Attention (Ex) The first time each round that you deal sneak attack damage to an opponent, you can forgo sneak attack damage to distract the creature. The target must succeed at a Will save (DC = 10 + the number of sneak attack dice sacrificed + your Charisma modifier) or become distracted until the start of your next turn. PPC:C&C
Demon Lantern (Sp) Int 11, minor magic (dancing lights). 1/day when casting dancing lights, conjure a single demon's lantern instead of the usual four lights. PPC:HH
Developed Poison Immunity (Ex) You automatically succeed all Fortitude saves against a chosen animal or plant poison that you have been poisoned with and survived. HotW
Disabling Stunt (Ex) Trained in Disable Device See text. PCS:ISC
Disease Use You can apply filth to your weapon as if it were a poison, infecting enemies with filth fever BotM
Distracting Attack* Cause an enemy hit by your sneak attack to become flat-footed PRG:APG
Escaping Stunt (Ex) Trained in Escape Artist See text. PCS:ISC
Esoteric Scholar Make a Knowledge check even when untrained PRG:UC
Expert Leaper Make longer jumps and fall more gracefully PRG:APG
Face in the Crowd You can blend into crowds more easily than most BotM
False Friend Gain a bonus on bluff checks against those you've never met. PRG:ARG
Fast Fingers Roll two dice when using Sleight of Hand and take the better result PRG:APG
Fast Getaway Use a withdraw action after making a successful sneak attack or Sleight of Hand check PRG:APG
Fast Picks Pick a lock as a standard action PRG:APG
Fast Stealth Move at full speed while using Stealth PRG:CRB
Favored Terrain (Ex) Rogue 5
Gain one terrain from ranger's favored terrain list as a favored terrain, as the ranger class feature. HotW
Finesse Rogue Gain Weapon Finesse as a bonus feat PRG:CRB
Firearm Training Gain Exotic Weapon Proficiency (firearms) PRG:UC
Flying Stunt (Ex) Trained in Fly See text. PCS:ISC
Follow Clues Use Perception to follow tracks PRG:APG
Getaway Artist Add Fly, Handle Animal, and Ride to your list of class skills PRG:UC
Got Your Back (Ex)
Once per round as an immediate action, you may expend an attack of opportunity to attempt an aid another check to improve an ally's attack. You and your ally must both be flanking the same opponent. This counts as an attack of opportunity.  
Green Tongue (Ex) Gain Aklo, Aquan, Auran, Giant, Ignan, Sylvan, or Terran as a bonus language and can attempt a DC 15 Linguistics check to communicate with magical beasts and monstrous humanoids with which you do not share a common language. HotW
Grig Jig (Su) Int 12 1/day target one humanoid within 30' and attempt a Perform (dance) check as a full-round action that does not provoke an attack of opportunity. If target fails Will save it begins to dance uncontrollably PPC:HH
Grit Firearm training Gain Amateur Gunslinger and one grit feat PRG:UC
Guileful Polyglot Gain additional languages known PRG:APG
Hard to Fool Roll two dice when making a Sense Motive check and take the better result PRG:APG
Heads Up (Ex) When you make a Perception check, as an immediate or swift action you can allow one adjacent ally to act as if they had also made a Perception check with the same result. PPC:C&C
Hold Breath Hold your breath longer PRG:UC
Honeyed Words Roll two dice when making a Bluff check and take the better result PRG:APG
Iron Guts Gain a bonus on saves against becoming nauseated or sickened PRG:UC
Ki Pool Gain a ki pool PRG:UC
Last Ditch Effort Gain a second attempt to disarm a trap after the first fails but with a -5 penalty. PoS
Lasting Poison Poison applied to a weapon lasts for two successful attacks PRG:APG
Ledge Walker Move along narrow surfaces at full speed using Acrobatics PRG:CRB
Major Magic (Sp) Int 11, minor magic Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability PRG:CRB
Minor Magic (Sp) Int 10 Cast a 0th-level sorcerer/wizard spell thrice per day as a spell-like ability PRG:CRB
Nimble Climber Stop a fall while climbing by making a Climb check PRG:APG
Ninja Trick Gain a ninja trick PRG:UC
Obfuscate Story Cause confusion during someone's narration. PRG:ARG
Offensive Defense* Gain a dodge bonus to AC against an opponent hit by your sneak attack PRG:APG
Papercraft Tools (Ex) Destroy a harrow card to attempt a Disable Device check as if you have a set of thieves tools PPC:HH
Peerless Maneuver Roll two dice when making a Acrobatics check and take the better result PRG:APG
Philologist May reroll a failed Linguistics check to decipher writing. PoS
Positioning Attack When you hit, reposition yourself around the target PRG:APG
Powerful Sneak* Treat all 1s on sneak attack damage dice as 2s PRG:CRB
Quick Disable Disable a trap in half the normal amount of time PRG:CRB
Quick Disguise Reduce the amount of time needed to create a disguise PRG:APG
Quick Scrounge You can search a creature or area more quickly than most BotM
Quick Trapsmith Set a trap as a full-round action PRG:APG
Rapid Boost (Ex) 1/day, roll two dice while attempting a Sleight of Hand check and take the better result PPC:HH
Resiliency Gain temporary hit points to avoid dying PRG:CRB
Riding Stunt (Ex) Trained in Ride See text. PCS:ISC
Rogue Crawl Move at half speed while prone PRG:CRB
Rope Master Move at normal speed when using a rope while climbing PRG:UC
Sacred Sneak Attack Good alignment Sneak attack damage is considered good-aligned for the purpose of overcoming DR vs. undead or evil outsiders, normal weapon damage is unaffected for this attack. CoP
Sacrifice Self Evasion, improved evasion Provide an adjacent ally the benefits of evasion instead of yourself, essentially halving the damage that ally would normally take. If you also have improved evasion you can attempt a secondary save against the ally's dmg. If successful, neither takes any damage. CoP
Scavenger You can quickly hide objects from others BotM
Set-Up (Ex) When you successfully hit a target with a sneak attack in melee, you can choose to forgo your additional sneak attack damage to make the target more vulnerable to one of your allies adjacent to it. The first melee attack that ally makes against the target before the beginning of your next turn treats the target as flanked, even if your ally is not flanking the target. This has no effect on creatures you could not flank with that ally, even if the ally was properly positioned. PPC:C&C
Shove Aside (Ex) Evasion When you and an adjacent ally are both in the area of an attack that requires a saving throw, you can take a –4 penalty on your saving throw to grant your ally a +4 bonus on his saving throw. You lose the evasion ability against this attack. If you have improved evasion, it is reduced to evasion for this attack instead. PPC:C&C
Sleight of Hand Stunt (Ex) Trained in Sleight of Hand See text. PCS:ISC
Slow Reactions* Opponents damaged by your sneak attack may not make attacks of opportunity PRG:CRB
Snap Shot Gain initiative 20 for a surprise round PRG:APG
Sneaky Maneuver* Anytime you hit an opponent with a melee sneak attack you may take an attack penalty and attempt a dirty trick, disarm, steal, sunder, or trip combat maneuver instead of dealing sneak attack damage. MM
Sniper's Eye Gain sneak attack on ranged attacks PRG:APG
Stand Up Stand up from a prone position as a free action PRG:CRB
Steal the Story Obfuscate Story Destroy someone's reputation with his/her listeners. PRG:ARG
Stealth Stunt (Ex) Trained in Stealth See text. PCS:ISC
Stem the Flow When making a successful sneak attack against a creature with the ability to channel energy, the rogue may forgo 3d6 points of sneak attack damage to instead prevent the target from channeling energy for a number of rounds equal to half her rogue level. CoP
Strong Impression Gain Intimidating Prowess as a bonus feat PRG:APG
Strong Stroke Rolls twice when making Swim checks and take the better result PRG:UC
Surprise Attack During the surprise round opponents are considered flat-footed to the rogue PRG:CRB
Survivalist Add Heal and Survival as class skills PRG:APG
Swift Poison Apply poison to a weapon as a move action PRG:APG
Swift Tracker (Ex) Move at normal speed without penalty while following tracks and penalty for moving at 2x normal speed reduced to -10. HotW
Swimming Stunt (Ex) Trained in Swim See text. PCS:ISC
Terrain Mastery Gain a favored terrain PRG:UC
Trap Spotter Receive a Perception check whenever you come within 10 feet of a trap PRG:CRB
Underhanded* Deal max damage with a sneak attack using a concealed weapon during the surprise round PRG:UC
Wall Scramble Roll twice when making Climb checks and takes the better result PRG:UC
Weapon Training Gain Weapon Focus as a bonus feat PRG:CRB
Wild Magic (Sp) Wis 10
Gain the ability to cast a 0-level spell from the druid spell list 3x/day as a spell-like ability. HotW
Without a Trace (Ex) When you successfully use evasion or improved evasion to avoid taking damage, you can attempt to hide as an immediate action. PPC:RTT
3rd Party Publishers
Drop Dead Studios
Talent Prerequisites Benefits Source
Abduction Artist Ambush class feature Do ambush damage on a successful grapple RG
Acrobatic Charge Make an Acrobatics check to move through a threatened area or an opponents square as part of a charge RG
Advanced Trap Training Learn Ranger Trap feat or ranger trap class feature. Learn how to create one ranger trap RG
Aerial Acrobatics Rope Mastery Gain a climb speed while using a rope to climb RG
Armor Mastery Decrease the armor check penalty of your armor by 1 RG
Artful Guile Spend guile points to reduce Guile abilities to free actions RG
Artistic Talent Cha 10 Select one spell from the 0-level bard spell list to use three times per day as a spell-like ability RG
Calculated Hit Spend one guile point and make a single attack. Roll the attack twice and take the better result RG
Combat Escapist Escape grapples or pins as a move action RG
Dirty Strike Perform a dirty trick combat maneuver as a free action when he deals sneak attack damage to an enemy RG
Distracted Shot Spend a guile point as a swift action to make that enemy flat-footed RG
Feint Expert Reroll a Feint check RG
Hidden Flight Fast Stealth Run or charge while using Stealth RG
Honest Lies Make a Bluff check to avoid lie detection effects RG
Lethal Acrobatics Use Acrobatics to make an opponent flat-footed RG
Magic Adept Reroll a Use Magic Device check once per day RG
Major Alchemy Minor Alchemy, Int 11 Choose a 1st-level formulae from the alchemist formulae list to use RG
Major Artistic Talent Artistic Talent, Cha 11 Select one spell from the 1st level Bard spell list to use twice per day as a spell-like ability RG
Maneuver Mastery Use rogue level in place of her base attack bonus for one combat maneuver (selected with this talent) RG
Melee Archer Flank enemies 10 feet away while using a ranged weapon RG
Minor Alchemy Int 10 Choose one 1st-level formulae from the Alchemist formulae to memorize RG
Sprint Spend one guile point as a swift action to increase base speed by 20 ft for one round RG
Superior Senses Gain a +10 to Perception rolls to locate creature who benefit from invisibility RG
Throw Off-Balance Force a creature to take a 5-foot step and become flat-footed under certain conditions RG
Trap Training Gain the Learn Ranger Trap feat RG
Trick Shot Perform the feint combat maneuver with a ranged weapon RG
Wall Jumper Run up a vertical surface at a cost of 20 feet of movement per 5 feet ascended RG
Wall Mastery Become an expert at leaping from surface to surface, and perching from walls and corners RG
Everyman Gaming, LLC
Talent Prerequisites Benefits Source
Improved Ki Pool Ki pool talent Rogue: 1. Use Int as Wis to determine number of ki points in ki pool, plus 1/2 rogue level. Flanking bonuses gained in combat increase by +1 as long as you have at least one point in ki pool.
Ninja: Increase flanking bonus as above but no other benefits.
KC
Rogue's Finesse Weapon Finesse May use Dex instead of Str on attack rolls with a light or one-handed weapon that you are proficient with and treat the selected weapon as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or duelist's precise strike). KC
Radiance House
Talent Prerequisites Benefits Source
Constellation Aspects Ability to bind spirits You gain the ability to bind a Constellation Aspect as though you were an occultist PMU, v1
Fortify Skill Ability to bind spirits Expend spirit's major granted ability to gain a bonus on next Str- or Dex-based skill check PMU, v1
Hide Supernatural Abilities Ability to bind spirits You gain the Disguise Granted Abilities binder secret and you can spend a swift action to take 10 on the Bluff check PMU, v1
Monstrous Aspects Ability to bind spirits You gain the ability to bind a Monstrous Aspect as though you were an unbound occultist PMU, v1
Occult Feat Ability to bind spirits Gain a bonus occult feat PMU, v1
Rite Publishing
Talent Prerequisites Benefits Source
Fearsome Tattoos Reveal your tattoos to get a +2 bonus to Intimidate checks RP:WY
Jaunter's Filch Rogue 6, Jaunter's Hop, worship deity that grants the Trickery and Travel domains or subdomains As a move action, the rogue can expend a mote of movement to teleport one unattended object within 25 ft. + 5 ft./2 rogue class levels to any other location within the same range, including into the rogue's hands. If used on any object attended by a creature, the subject gets a Will Save (DC 10+1/2 the rogue's class level + her Charisma modifier) to negate and the subject is aware something attempted to teleport the object. This is considered a spell-like ability with a caster level equal to the rogue's class level. RP:SotD
Jaunter's Hop Rogue 2, worship deity grants the Trickery and Travel domains or subdomains Each day, the rogue gains a pool of supernatural motes of movement equal to three plus her rogue class level. Using a mote of movement does not provoke an attack of opportunity nor does teleporting. RP:SotD
Jaunter's Mastery Rogue 10, Jaunter's Hop, worship deity that grants the Trickery and Travel domains or subdomains The rogue may spend multiple moments of chance per round if desired. RP:SotD
Jaunter's Prison Rogue 4, Jaunter's Hop, worship deity that grants the Trickery and Travel domains or subdomains As a move action, the rogue can expend a mote of movement to create an extradimensional prison for one day per rogue class level where the rogue can store a helpless or wiling creature (without gear) touched in stasis. This is often done when a foe is granted an option between this type of imprisonment and death, a subject will submit to this effect. Willing targets cannot be tricked or magically compelled. This places the subject into a state of suspended animation. RP:SotD
Jaunter's Rein Rogue 8, Jaunter's Hop, worship deity that grants the Trickery and Travel domains or subdomains As an immediate action, the rogue can expend a mote of movement to cast dimensional anchor as a spell-like ability (CL equal to the rogue's class level). RP:SotD
Jaunter's Slice Rogue 4, Jaunter's Hop, worship deity that grants the Trickery and Travel domains or subdomains As a swift action, the rogue can expend a mote of movement to teleport some part of a creatures body into the closest empty square chose by the jaunter, this deals 1d6 points of damage + 1d6 points of damage for every two rogue class levels. A successful Will Save (DC 10+1/2 the rogue's class level + her Charisma modifier) results in half damage. The actual damage type is subject to GM determination but the default is slashing, resulting from a portal slicing off a portion of the victims exterior, a failed save usually resulting in more internal injury but it is still subject to Damage Reduction unless it is overcome by magic and slicing weapons. RP:SotD
Jaunter's Strike Rogue 6, Jaunter's Hop, worship deity that grants the Trickery and Travel domains or subdomains As a move action the rogue can expend a mote of movement to momentarily whisk herself off to another location within 100 ft. + 10 ft./rogue class level, returning to her previous location seconds later. Upon activating this ability, you instantaneously appear anywhere within the ability's range. You have enough time to perform a single standard action before you are transported back to where you were when you active the ability. RP:SotD
Jaunter's Wink Rogue 8, Jaunter's Hop, worship deity that grants the Trickery and Travel domains or subdomains As a move action, the rogue can expend a mote of movement to dimension door as a spell-like ability, except you have minor selective control over blink's effects. As a result, you can move through solid objects with no chance of failure. RP:SotD
Read Tells Once per day, add +10 to a single Sense Motive skill check RP:WY
Samurai Trained Gain the katana exotic weapon proficiency RP:WY
Advanced Rogue Talents - Paizo
Talent Prerequisites Benefits Source
Another Day Advanced talents Take a 5-foot-step to avoid being reduced to 0 or fewer hit points PRG:APG
Confounding Blades* Advanced talents Prevent attacks of opportunity when you do damage with a sneak attack PRG:UC
Crippling Strike* Advanced talents Sneak attacks also deal 2 points of Strength damage PRG:CRB
Deadly Cocktail Advanced talents Apply two doses of poison to a weapon PRG:APG
Deadly Sneak* Advanced talents, powerful sneak Treat all 1s and 2s on sneak attack damage dice as 3s PRG:APG
Defensive Roll Advanced talents Make a Reflex save to take half damage from a blow PRG:CRB
Dispelling Attack* Advanced talents, major magic Cast dispel magic on targets damaged by sneak attack PRG:CRB
Entanglement of Blades* Advanced talents Targets damaged by sneak attack may not make 5-foot-steps PRG:APG
Familiar Advanced talents, major magic, minor magic Gain a familiar PRG:UC
Fast Tumble Advanced talents Improve your skill at avoiding attacks of opportunity PRG:CRB
Frugal Trapsmith Advanced talents Pay 75% of the cost when building a trap PRG:APG
Feat Advanced talents Gain a feat PRG:CRB
Getaway Master Advanced talents, getaway artist Gain a +10 bonus on drive checks PRG:UC
Hamstring Strike* Advanced talents When you hit an opponent with a sneak attack, you may forgo dealing sneak attack damage to try to hamstring your opponent. MM
Hard to Fool Advanced talents You are hard to fool with mind-affecting effects PRG:UC
Harrow Strike (Ex) Advanced talents 1/day when making a sneak attack, draw a random harrow card. If attack hits, instead of dealing sneak attack damage deal ability damage equal to number of sneak attack dice. PPC:HH
Hide in Plain Sight Advanced talents Hide while being observed in your favored terrain PRG:UC
Hunter's Surprise Advanced talents Add sneak attack damage to all attacks made against one target PRG:APG
Knock-Out Blow Advanced talents Knock an opponent out instead of dealing sneak attack damage PRG:APG
Improved Evasion Advanced talents Make a Reflex save to take no damage from area attacks PRG:CRB
Master of Disguise Advanced talents 1/day gain +10 bonus on a Disguise check PRG:APG
Master Tricks
Advanced talentsSelect a ninja trick from the list of master tricks in place of a rogue talent.
PRG:UC
Opportunist Advanced talents Make an attack of opportunity when a target is damaged in melee PRG:CRB
Redirect Attack Advanced talents Redirect an attack that hits you to another target PRG:APG
Rumormonger Advanced talents Spread rumors PRG:UC
Skill Mastery Advanced talents Take 10 at any time on certain skills PRG:CRB
Slippery Mind Advanced talents Make an extra saving throw against enchantments PRG:CRB
Stealthy Sniper Advanced talents Take a reduced penalty to Stealth when sniping PRG:APG
Thoughtful Reexamining Advanced talents Reroll a Knowledge, Sense Motive, or Perception check PRG:APG
Unwitting Ally Advanced talents Make an opponent act as a flanking partner PRG:UC
Weapon Snatcher Advanced talents Use Sleight of Hand to disarm an opponent PRG:UC
3rd Party Publishers
Drop Dead Studios
Talent Prerequisites Benefits Source
Center of Combat Advanced Talents Gain a +1 dodge bonus to AC for every adjacent opponent beyond the first. RG
Combat Snatcher Advanced Talents Use Sleight of Hand bonus instead of CMB when performing a steal combat maneuver. RG
Concussive Strike Advanced Talents Deal 1 point of damage to target’s Intelligence, Wisdom, and Charisma in conjunction with sneak attack. RG
Devastating Sneak Powerful Sneak, Deadly Sneak, Advanced Rogue Talents Treat all 1s, 2s and 3s on the sneak attack damage dice as 4s when using the powerful sneak rogue talent. RG
Eviscerating Strike Advanced Talents Use sneak attacks to disembowel an enemy. RG
Fascinate Major Artistic Talent, Advanced Rogue Talents Use the Perform skill to cause one or more creatures to become fascinated. RG
Group Feint Advanced Rogue Talents, Feint Expert Make a separate feint check against every threatened enemy. RG
Improved Familiar Advanced Rogue Talents, Familiar, Major Magic, Minor Magic Gain the Improved Familiar feat. RG
Leg Strike Advanced Talents Halve an enemy's movement speed for 1d4 rounds with sneak attack damage. RG
Magebane Attack Advanced Talents Force an enemy to make concentration checks to cast spell the round after a successful sneak attack. RG
Magical Traps Advanced Talents Disarm magical traps; gain a bonus to finding and disarming traps. RG
Master Sniper Advanced Rogue Talents, Stealthy Sniper Double the sniping penalty to a Stealth check to make a full attack and hide afterward. RG
Mutagen Major Alchemy, Advanced Rogue Talents Prepare a mutagen as the alchemist class feature. RG
Opportunistic Archer Advanced Rogue Talents, Distracted Shot Flank opponents threatened by two allies with ranged attacks. RG
Poison Use Advanced Talents No longer risk poisoning when applying poison to a weapon. RG
Quick Poison Advanced Rogue Talents, Swift Poison Apply poison to a weapon as a swift action. RG
Quiet Death Advanced Talents Make a Stealth check to prevent others from identifying you as the assailant when you kill, knock unconscious, or stun a creature during a surprise round. RG
Scroll Rogue Advanced Rogue Talents, Magic Adept Gains a +4 bonus to Spellcraft and Use Magic Device checks with scrolls. RG
Swift Kick Advanced Talents As a swift action, spend a guile point to give a swift kick to an adjacent target. RG
Tactical Master Assault Leader, Advanced Rogue Talents Use Assault Leader an additional 1 time per day for every 5 Rogue levels she possesses. RG
Trap Master (Ex or Su) Advanced Talents Gain bonuses and abilities related to trap creation. RG
Wand Rogue Advanced Rogue Talents, Magic Adept Activate a wand with a move action. RG
Advanced Talents Prerequisites Benefits Source
Reckless Charge Advanced talents You can choose to gain an additional +2 bonus to attack and damage when making a charge attack RP:WY
Vengeful Advanced talents Gain a +2 morale bonus to attack and damage rolls made against an opponent who has physically injured you RP:WY