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Rogue Talents

As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.

Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.

At 10th level, and every two levels thereafter, a rogue can choose an advanced talents in place of a rogue talent.

Standard Talents - Paizo
Talent Prerequisites Benefits Source
Assault Leader (Ex) - When you miss, allow a flanking ally to make a single melee attack APG
Befuddling Strike* (Ex) - Opponents damaged by your sneak attack miss you more often APG
Black Market Connections (Ex) - You have better access to magic items UC
Bleeding Attack* (Ex) - Cause opponents damaged by your sneak attack to bleed CRB
Camouflage (Ex) - Gain a bonus to Stealth checks in certain terrains APG
Canny Observer (Ex) - Gain a +4 bonus to Perception checks APG
Charmer (Ex) - Roll two dice when using Diplomacy and take the better result APG
Coax Information (Ex) - Substitute Bluff or Diplomacy for Intimidate APG
Combat Swipe - Gain Improved Steal as a bonus feat APG
Combat Trick - Gain a bonus combat feat CRB
Convincing Lie (Ex) - Those who believe your lies use your Bluff skill when repeating the lies UC
Cunning Trigger (Ex) - Set off one of your traps within 30 ft as a swift action APG
Deft Palm (Ex) - Use Sleight of Hand to conceal a weapon in plain sight UC
Distracting Attack* (Ex) - Cause an enemy hit by your sneak attack to become flat-footed APG
Esoteric Scholar (Ex) - Make a Knowledge check even when untrained UC
Expert Leaper (Ex) - Make longer jumps and fall more gracefully APG
False Friend (Ex) - Gain a bonus on bluff checks against those you've never met. ARG
Fast Fingers (Ex) - Roll two dice when using Sleight of Hand and take the better result APG
Fast Getaway (Ex) - Use a withdraw action after making a successful sneak attack or Sleight of Hand check APG
Fast Picks (Ex) - Pick a lock as a standard action APG
Fast Stealth (Ex) - Move at full speed while using Stealth CRB
Finesse Rogue - Gain Weapon Finesse as a bonus feat CRB
Firearm Training (Ex) - Gain Exotic Weapon Proficiency (firearms) UC
Follow Clues (Ex) - Use Perception to follow tracks APG
Getaway Artist (Ex) - Add Fly, Handle Animal, and Ride to your list of class skills UC
Grit (Ex) Firearm training Gain Amateur Gunslinger and one grit feat UC
Guileful Polyglot (Ex) - Gain additional languages known APG
Hard to Fool (Ex) - Roll two dice when making a Sense Motive check and take the better result APG
Hold Breath (Ex) - Hold your breath longer UC
Honeyed Words (Ex) - Roll two dice when making a Bluff check and take the better result APG
Iron Guts (Ex) - Gain a bonus on saves against becoming nauseated or sickened UC
Ki Pool (Ex) - Gain a ki pool UC
Lasting Poison (Ex) - Poison applied to a weapon lasts for two successful attacks APG
Ledge Walker (Ex) - Move along narrow surfaces at full speed using Acrobatics CRB
Major Magic (Sp) Int 11, minor magic Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability CRB
Minor Magic (Sp) Int 10 Cast a 0th-level sorcerer/wizard spell thrice per day as a spell-like ability CRB
Nimble Climber (Ex) - Stop a fall while climbing by making a Climb check APG
Ninja Trick (Ex) - Gain a ninja trick UC
Obfuscate Story (Ex) - Cause confusion during someone's narration. ARG
Offensive Defense* (Ex) - Gain a dodge bonus to AC against an opponent hit by your sneak attack APG
Peerless Maneuver (Ex) - Roll two dice when making a Acrobatics check and take the better result APG
Positioning Attack (Ex) - When you hit, reposition yourself around the target APG
Powerful Sneak* (Ex) - Treat all 1s on sneak attack damage dice as 2s CRB
Quick Disable (Ex) - Disable a trap in half the normal amount of time CRB
Quick Disguise (Ex) - Reduce the amount of time needed to create a disguise APG
Quick Trapsmith (Ex) - Set a trap as a full-round action APG
Resiliency (Ex) - Gain temporary hit points to avoid dying CRB
Rogue Crawl (Ex) - Move at half speed while prone CRB
Rope Master (Ex) - Move at normal speed when using a rope while climbing UC
Sacred Sneak Attack (Su) Good alignment Sneak attack damage is considered good-aligned for the purpose of overcoming DR vs. undead or evil outsiders, normal weapon damage is unaffected for this attack.
CoP
Sacrifice Self (Ex) Evasion, improved evasion Provide an adjacent ally the benefits of evasion instead of yourself, essentially halving the damage that ally would normally take. If you also have improved evasion you can attempt a secondary save against the ally's dmg. If successful, neither takes any damage.
CoP
Slow Reactions* (Ex) - Opponents damaged by your sneak attack may not make attacks of opportunity CRB
Snap Shot (Ex) - Gain initiative 20 for a surprise round APG
Sniper's Eye (Ex) - Gain sneak attack on ranged attacks APG
Stand Up (Ex) - Stand up from a prone position as a free action CRB
Steal the Story (Ex) Obfuscate Story Destroy someone's reputation with his/her listeners. ARG
Stem the Flow (Su) - When making a successful sneak attack against a creature with the ability to channel energy, the rogue may forgo 3d6 points of sneak attack damage to instead prevent the target from channeling energy for a number of rounds equal to half her rogue level. CoP
Strong Impression - Gain Intimidating Prowess as a bonus feat APG
Strong Stroke (Ex) - Rolls twice when making Swim checks and take the better result UC
Surprise Attack (Ex) - During the surprise round opponents are considered flat-footed to the rogue CRB
Survivalist - Add Heal and Survival as class skills APG
Swift Poison (Ex) - Apply poison to a weapon as a move action APG
Terrain Mastery (Ex) - Gain a favored terrain UC
Trap Spotter (Ex) - Receive a Perception check whenever you come within 10 feet of a trap CRB
Underhanded* (Ex) - Deal max damage with a sneak attack using a concealed weapon during the surprise round UC
Wall Scramble (Ex) - Roll twice when making Climb checks and takes the better result UC
Weapon Training - Gain Weapon Focus as a bonus feat CRB
Advanced Talents - Paizo
Talent Prerequisites Benefits Source
Another Day (Ex) Advanced talents Take a 5-foot-step to avoid being reduced to 0 or fewer hit points APG
Confounding Blades* (Ex) Advanced talents Prevent attacks of opportunity when you do damage with a sneak attack UC
Crippling Strike* (Ex) Advanced talents Sneak attacks also deal 2 points of Strength damage CRB
Deadly Cocktail (Ex) Advanced talents Apply two doses of poison to a weapon APG
Deadly Sneak* (Ex) Advanced talents, powerful sneak Treat all 1s and 2s on sneak attack damage dice as 3s APG
Defensive Roll (Ex) Advanced talents Make a Reflex save to take half damage from a blow CRB
Dispelling Attack* (Su) Advanced talents, major magic Cast dispel magic on targets damaged by sneak attack CRB
Entanglement of Blades* (Ex) Advanced talents Targets damaged by sneak attack may not make 5-foot-steps APG
Familiar (Ex) Advanced talents, major magic, minor magic Gain a familiar UC
Fast Tumble (Ex) Advanced talents Improve your skill at avoiding attacks of opportunity CRB
Frugal Trapsmith (Ex) Advanced talents Pay 75% of the cost when building a trap APG
Feat Advanced talents Gain a feat CRB
Getaway Master (Ex) Advanced talents, getaway artist Gain a +10 bonus on drive checks UC
Hard to Fool (Ex) Advanced talents You are hard to fool with mind-affecting effects UC
Hide in Plain Sight (Ex) Advanced talents Hide while being observed in your favored terrain UC
Hunter's Surprise (Ex) Advanced talents Add sneak attack damage to all attacks made against one target APG
Knock-Out Blow (Ex) Advanced talents Knock an opponent out instead of dealing sneak attack damage APG
Improved Evasion (Ex) Advanced talents Make a Reflex save to take no damage from area attacks CRB
Master of Disguise (Ex) Advanced talents Take 10 on a Disguise check APG
Opportunist (Ex) Advanced talents Make an attack of opportunity when a target is damaged in melee CRB
Redirect Attack (Ex) Advanced talents Redirect an attack that hits you to another target APG
Rumormonger (Ex) Advanced talents Spread rumors UC
Skill Mastery Advanced talents Take 10 at any time on certain skills CRB
Slippery Mind (Ex) Advanced talents Make an extra saving throw against enchantments CRB
Stealthy Sniper (Ex) Advanced talents Take a reduced penalty to Stealth when sniping APG
Thoughtful Reexamining (Ex) Advanced talents Reroll a Knowledge, Sense Motive, or Perception check APG
Unwitting Ally (Ex) Advanced talents Make an opponent act as a flanking partner UC
Weapon Snatcher (Ex) Advanced talents Use Sleight of Hand to disarm an opponent UC
3rd Party Publishers
Radiance House
Rogue Talents Prerequisites Benefits Source
Constellation Aspects (Su) Ability to bind spirits You gain the ability to bind a Constellation Aspect as though you were an occultist PMU, v1
Fortify Skill (Su) Ability to bind spirits Expend spirit's major granted ability to gain a bonus on next Str- or Dex-based skill check PMU, v1
Hide Supernatural Abilities Ability to bind spirits You gain the Disguise Granted Abilities binder secret and you can spend a swift action to take 10 on the Bluff check PMU, v1
Monstrous Aspects (Su) Ability to bind spirits You gain the ability to bind a Monstrous Aspect as though you were an unbound occultist PMU, v1
Occult Feat Ability to bind spirits Gain a bonus occult feat PMU, v1
Rite Publishing
Rogue Talents Prerequisites Benefits Source
Fearsome Tattoos - Reveal your tattoos to get a +2 bonus to Intimidate checks RP:WY
Read Tells - Once per day, add +10 to a single Sense Motive skill check RP:WY
Samurai Trained - Gain the katana exotic weapon proficiency RP:WY
Rogue Advanced Talents Prerequisites Benefits Source
Reckless Charge Advanced talents You can choose to gain an additional +2 bonus to attack and damage when making a charge attack RP:WY
Vengeful Advanced talents Gain a +2 morale bonus to attack and damage rolls made against an opponent who has physically injured you RP:WY