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Rustler

Any object of value represents a potential target for a wily thief. In most cases, these items are small and easy to conceal. Coins, gems and jewelry are prime examples, but some rogues opt instead to steal livestock.

Horses, cattle, sheep and other domesticated animals are their primary targets. Taking these beasts from their rightful owners presents unique challenges that other rogues rarely encounter. Without powerful magic, it is impossible to hide a cow in one’s trouser pocket or inconspicuously pilfer a prize stallion grazing in an open field. Rogues that choose this profession must learn to interact with these animals in order to willingly coax them away from familiar pastures and toward ones of the rogue’s choosing. Rustlers typically lead a nomadic existence on the edges of civilized society.

Weapon and Armor Proficiency

Rustlers are proficient with the lasso in addition to their normal weapon proficiencies.

Rustler

At 1st level, a rustler adds Handle Animal and Ride to his list of class skills and removes Disable Device and Sleight of Hand from his list of class skills.

Steer Livestock (Ex)

A rustler adds 1/2 his level on Handle Animal and Ride skill checks (minimum +1).

This ability replaces trapfinding.

Charm Animal (Sp)

At 3rd level, a rustler can use charm animal as a spell-like ability once per day. The rustler’s caster level is the same as his rogue level.

This ability replaces trap sense.

Rogue Talents: The following rogue talents complement the rustler archetype: camouflage*, fast stealth, firearm training**, grit**, rogue crawl, stand up, survivalist*, terrain mastery** and wall scramble**.

Advanced Rogue Talents: The following advanced rogue talents complement the rustler archetype: another day*, defensive roll, hide in plain sight**, hunter’s surprise*, improved evasion and skill mastery.

Section 15: Copyright Notice

Fields of Blood © 2015 Frog God Games, LLC. Author: Tom Knauss