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Cult Defector

Particularly aggressive cults of elder beings have strict rules about former members. The cult defector knows of ancient powers from beyond her own world, but is careful who she shares that knowledge with.

Class Skills

At 1st level, a cult defector adds Knowledge (arcana) and Knowledge (religion) to her list of class skills and removes Knowledge (dungeoneering) and Knowledge (local) from her list of class skills.

Forbidden Knowledge (Ex)

At 3rd level, a cult defector gains a +1 competence bonus on Knowledge (arcana) and Knowledge (religion) checks. These bonuses increase every three levels (to a maximum of +6 at 18th level)..

This ability replaces trap sense.

Omens (Su)

To the initiated, the patterns of the stars or other portents offer signs of the attention of the Great Old Ones or their servitors.

At 8th level, the cult defector can gain one of the following abilities as a move action:

  • +4 bonus to an Initiative check,
  • +4 bonus to a skill or ability check, or
  • +2 dodge bonus to AC. Once used, the bonus to initiative or AC lasts until the end of the encounter in which they are activated.

The cult defector can use this ability once per day at 8th level, plus an additional time per day each at 11th, 14th, 17th, and 20th levels..

This ability replaces improved uncanny dodge.

Section 15: Copyright Notice

The Four Horsemen Present: Character Options – Gods in the Void © 2015, Rogue Genius Games. Author: Steven T. Helt.