Notorious for their stealth, imagination, and elaborately planned thefts and capers, heisters specialize in breaking into secure locations, stealing items of value, and escaping undetected. Heisters often work as members of or independent operatives contracted to criminal organizations, crime families, or wealthy individuals inclined to unlawful activity.
This ability replaces the rogue talent gained at 2nd level.
At 4th level, a heister gains Stealthy as a bonus feat.
Additionally, a heister counts as a creature one size category smaller than she actually is when determining whether or not she is squeezing into an enclosed space Finally, when a heister uses the Escape Artist skill to move through a tight space where her head fits but her shoulders do not, the DC is 20, instead of 30.
At 8th level, a heister masters hiding in underground and urban terrain. She can use the Stealth skill to hide in underground and urban terrain, even while being observed. She also gains the terrain mastery rogue talent twice, once each for underground and urban terrain.
Rogue Talents: The following rogue talents complement the heister archetype: expert leaper, fast getaway, fast picks, fast stealth, getaway artist, ledge walker, and quick disable (as well as certainty for an unchained rogue).
Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.