This ability functions as the renown vigilante social talent. In addition to improving attitudes, it also improves the agitator’s starting influence and reputation with contacts in the area by one level or step.
For the purpose of vigilante social talents, the agitator does not have a vigilante identity and is always considered to be in her social identity, unless she has another identity (such as from the vigilante class). If the agitator has another identity, she does not gain any benefits from renown while in that identity unless she has the renown social talent or a similar ability.
This ability replaces trapfinding.
At 3rd level, a agitator gains a +1 bonus on Perception checks to recognize disguises and notice hiding creatures and on Sense Motive checks to disbelieve lies. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level).
This ability replaces trap sense.
During the spell’s effect, the agitator can attempt a DC 15 Charisma check to increase her individual or organizational influence with the members of the crowd by 1 rank or step. Or, if the crowd members’ attitudes toward the agitator are indifferent or worse, this check can improve their attitudes by 1 step. The agitator can never use this ability to increase her individual or organization influence or improve the crowd’s attitude by more than 2 ranks or steps.
This replaces the rogue talent gained at 4th level.
At 8th level, the agitator can lift an enthralled crowd’s emotions and turn them toward a common purpose. As a standard action after she has used her enthralling agitation— but before the enthrall effect wears off—she can target the affected creatures with a plausible suggestion (DC = 10 + 1/2 her rogue level + her Charisma modifier). that has a duration of up to 1 day.
This ability replaces the rogue talent gained at 8th level.
This replaces the rogue talent gained at 12th level.
Pathfinder Campaign Setting: Inner Sea Intrigue © 2016, Paizo Inc.; Authors: David N. Ross, with Ross Byers.