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Hitman

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The hitman specializes in the art of assassination. She strikes with diligence and guile. She excels at stalking her prey, waiting for the right moment to strike. With this offensive training, she loses many of the defensive abilities of most rogues.

The hitman is an archetype of the rogue class.

Studied Target (Ex)

At 1st level, the hitman learns to study her targets to learn how to best debilitate her target. This functions as the slayer’s studied target ability and uses the rogue’s class levels as her effective slayer level for this ability.

This ability replaces trapfinding.

Track (Ex)

A hitman adds her level (minimum 1) to Survival skill checks made to follow tracks. At 3rd level, a hitman leaves no trail in urban surroundings and cannot be tracked. She may choose to leave a trail if so desired.

This ability replaces evasion.

Uncanny Strike (Ex)

At 4th level the hitman may ignore an opponent’s Uncanny Dodge benefits as long as she has at least two more levels in rogue than her target has in class levels that grant her Uncanny Dodge. In addition, the hitman treats her rogue level as two levels higher to overcome Improved Uncanny Dodge.

This ability replaces Uncanny Dodge.

Stalker (Ex)

At 7th level, a hitman gains her studied target bonus on Disguise, Intimidate, and Stealth checks against her studied opponent.

This ability replaces trap sense.

Hide in Plain Sight (Su)

At 8th level the hitman can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a hitman can hide herself view in the open without actually anything to hide behind. She cannot, however, hide in her own shadow.

This ability replaces improved uncanny dodge.

Rogue Talents

Whenever the hitman gains a rogue talent, he may select one of the following talents instead of one of her normal rogue talents:

Deadly Range (Ex): A hitman who selects this talent increases the range at which he can deal sneak attack damage by 10 feet. A hitman can select this talent more than once, its effects stack. A hitman must be 4th level before selecting this talent.

Foil Scrutiny: A hitman with this talent is able to obscure her thoughts and intentions. She gains a +2 bonus on all Bluff and Disguise checks, as well as on Will saving throws to resist mind-reading spells and effects (such as detect thoughts and discern lies).
Hidden Weapons (Ex): A hitman who selects this ability can easily conceal weapons on her body. The hitman adds her level on opposed Sleight of Hand checks made to conceal a weapon. In addition, she can draw hidden weapons as a move action, instead of as a standard action.

Impromptu Disguise (Ex): A hitman who selects this talent may change her appearance using Disguise as a full-round action.

Slowing Strike* (Ex): A hitman may select the slowing strike slayer talent, using her rogue level as her effective slayer level for this ability.

Wall Climber (Ex): A hitman with this talent gains a climb speed of 20 feet, but only on vertical surfaces. This ability cannot be used to scale perfectly smooth surfaces or to climb on the underside of horizontal surfaces.

Advanced Talents

Assassinate (Ex): The hitman may select the assassinate slayer talent, using her rogue level as her effective slayer level for this ability.
Section 15: Copyright Notice

Advanced Archetypes © 2014, Flaming Crab Games; Authors: Tanner Wahlin, Alex Abel, and C. J. Withers