While other rogues may spend their time studying sneak attacks and combat, a true professional has no time for such brutish tactics. A true professional could be a diplomat, an acrobat, a burglar, or a master of combat maneuvers, anyone for whom skillful ability is more important than dealing damage.
The true professional is an archetype of the rogue class.
A true professional chooses one of the following benefits at 1st level.
Combat Expertise (Ex): The true professional gains proficiency with either shields or one martial weapon of the player’s choice. The true professional treats half her rogue levels as fighter levels when qualifying for combat feats. This stacks with any fighter levels she possesses.
Magic Expertise (Ex): Choose one 0-level spell from any spell list. The true professional may use this spell as a spell-like ability three times per day, using her character level as her caster level. This counts as possessing the minor magic rogue talent when meeting the prerequisites of other rogue talents. The true professional may gain the major magic and minor magic rogue talents multiple times, and may select 0-level or 1st-level spells from any spell list, not just the sorcerer/wizard list. These spell-like abilities are always Intelligence based, regardless of what spell list it was chosen from.
A true professional gains a bonus feat at 1st level, plus another one at 3rd, and every two levels thereafter. The true professional may choose any feat for which she qualifies.
This replaces sneak attack.
A true professional gains 2 extra skill points per rogue level.
At 20th level, a true professional is almost supernaturally precise with her abilities. Two times per day, the true professional may change one of her attack rolls, combat maneuver check rolls, skill check rolls, or saving throw rolls to a natural 20.
This replaces master strike.
Rogue Glory. Copyright 2013, Drop Dead Studios; Author Adam Meyers.