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Street Urchin

A street urchin has lived on the streets all his life, stealing or begging just to survive. A street urchin learns early how to size up a potential target for begging, scamming, or rob- bing, for he knows getting caught means at best an empty belly, and at worst an untimely death. A street urchin going on adventures may eventually rise above his poverty, but no matter how wealthy a street urchin may become in later-life, the street will always be part of his identity.

The street urchin is an archetype of the rogue class.

Class Skills

A street urchin adds Survival to his list of class skills. This replaces Knowledge (dungeoneering).

Streetwise

At 3rd level, a street urchin gains a +1 morale bonus to Knowledge (local) checks, Sense Motive checks, and Diplomacy checks made to gather information. This bonus increases to +2 at 6th level, +3 at 9th level, +4 at 12th level, +5 at 15th level, and +6 at 18th level.

This replaces trapsense.

Mark (Ex)

Starting at 3rd level, a street urchin gains the ability to measure a creature’s capabilities with a look, sizing him up as a potential target for cons, robbery, or combat. The street urchin must spend a full-round action observing a target, and must succeed at a Perception check against a DC of 10 + the target’s character level. If he succeeds, the street urchin learns the target’s class, level, and ability modifiers. If the target is in disguise and its Disguise check exceeds 10 + its character level, the Perception DC is instead equal to the Disguise check. Failure at this check means the street urchin is not able to accurately gauge his target, while failure by 5 or more leads to false information.

Observing someone in this manner also designates that person as the street urchin’s mark, granting the street urchin a number of bonuses against them. A street urchin gains a +2 bonus to Perception, Bluff, Sleight of Hand, and Steal combat maneuver checks made against his mark. A street urchin also gains a +2 bonus to attack and damage rolls made against his mark. These bonuses increases to +3 at 9th level and +4 at 15th level.

A street urchin must keep his attention focused on his mark, and suffers a –2 penalty to his AC except against attacks made by his mark, and also suffers a -4 penalty to Perception checks made against anyone but his mark. Once a street urchin has designated a mark, he must maintain that creature as his mark each round with a free action.

This replaces ambush. If not playing with the added ambush class feature (See Glory Rogue), the street urchin instead gains 2 fewer skill points per level.

Section 15: Copyright Notice

Rogue Glory. Copyright 2013, Drop Dead Studios; Author Adam Meyers.