Gnolls works best with a pack, and a ranger with a hunter’s bond with his companions comes closest to duplicating this pack mentality.
Some gnoll rangers strengthen this bond with their adventuring comrades, granting the ability to work well as a team when these gnoll rangers direct their activities. A pack-bonded hunter has the following class features.
At 1st level, a pack-bonded hunter receives a teamwork feat as a bonus feat for which he must meet the prerequisites.
Once per day as a standard action, he may grant this teamwork feat to a single ally within 30 feet who can see and hear him. This ally benefits from the feat for 2 rounds plus 1 round for every three levels the pack-bonded hunter possesses.
This ability replaces the wild empathy class feature.
At 4th level, a packbonded hunter must choose to form a bond to his companions. In addition to provided favored enemy bonuses, he may also grant half his favored terrain bonuses for a number of minutes equal to his Wisdom modifier (minimum 1).
At 7th level, a packbonded hunter receives an additional teamwork feat as a bonus feat. He must meet this feat’s prerequisites. Twice per day as a standard action, he may grant one of his bonus teamwork feats to all allies within 30 feet who can see and hear him; his allies otherwise benefit from this bonus feat per pack foundation. At 15th level, he gains an additional use of this ability.
This ability replaces woodland stride.
At 12th level, once per day as a move action, a pack-bonded hunter grants half his insight bonus for his quarry ability to all allies within 30 feet who can see and hear him when he designates his quarry. Additionally, his allies gain a +4 insight bonus to confirm a critical threat. At 19th level, he can use this ability twice per day.
This ability replaces camouflage.
Christina Stiles Presents: Races Revised – Cackle of the Gnolls, ©2013 Super Genius Games; Author: Mike Welham; Text ©2013 Christina Stiles.