Rangers who walk in the tempest unafraid draw the power of the storm into themselves and become stormwalkers.
Combat Style Feat (Ex)
At 2nd level, a stormwalker must choose archery style.
This alters the ranger’s combat style.
At 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under this effect, the weapon counts as magic for the purpose of overcoming damage reduction. A stormwalker can use this ability a number of times per day equal to 3 + his Wisdom modifier. At 12th level, weapons affected by this ability gain the shocking burst special ability.
This replaces hunter’s bond.
Wind Treader (Ex)
At 8th level, a stormwalker becomes immune to the effects of strong wind. He can move without hindrance in windy conditions, and his ranged attacks take no penalties from non-magical wind.
This replaces swift tracker.
Flash Step (Su)
At 11th level, a stormwalker can move across the battlefield like a bolt of lightning. As a full-round action, he can transform into lightning and move to any unoccupied square within 60 feet without provoking attacks of opportunity. He can make a single ranged attack before or after this movement.
This replaces quarry.
Control Weather (Sp)
This replaces improved evasion.
Flash Shot (Su)
At 19th level, when a stormwalker uses flash step, he can make a ranged attack both before and after his movement. Both of these attacks are made at his highest base attack bonus.
This replaces improved quarry.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.