The hooded champion lives on the periphery of civilized lands, and is often at odds with the forces of law and order. He is frequently a hero of oppressed peoples, lurking in the woods near their homes and trying to right the injustices inflicted upon them by the wealthy and powerful.
At 1st level, the hooded champion gains the swashbuckler’s panache class feature. He regains panache through critical hits and killing blows when using a bow of any kind, rather than when using a light or one-handed piercing melee weapon. If the hooded champion has this ability and the panache ability from another class or archetype, the panache points from the two sources do not stack, but the hooded champion regains panache in any way either class feature allows him to. For example, a character with a Charisma score of 16 who has both the hooded champion’s and the swashbuckler’s panache has a base of 3 panache points, and regains panache from critical hits and killing blows from both bows and light or one-handed piercing melee weapons.
This ability replaces favored enemy at 1st level.
At 1st level, the hooded champion gains the swashbuckler’s derring-do and dodging panache deeds, as well as the following deeds. For all deeds, treat the hooded champion’s ranger level as his swashbuckler level.
Dead Aim (Ex): At 1st level, the hooded champion’s can spend 1 panache point when making a single ranged attack (not a full attack) with a bow to make a ranged touch attack instead. The target must be in the bow’s first range increment.
At 3rd level, the hooded champion gains the swashbuckler’s kip-up deed as well as the following deed.
Hooded Champion’s Initiative (Ex): At 3rd level, while the hooded champion has at least 1 panache point, he gains a +2 bonus on initiative checks. In addition, if he has the Quick Draw feat, his hands are free and unrestrained, and his weapon isn’t hidden, he can draw a single bow as part of the initiative check.
At 2nd level, the hooded champion must select the archery combat style. At 9th level, the hooded champion gains the swashbuckler’s grace and evasive deeds. At 16th level, the hooded champion gains the swashbuckler’s edge and cheat death deeds.
Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.