Divine marksmen are masters of archery and touched by the divine.
At 1st level, a divine marksman gains the Bullseye Shot feat as a bonus feat. He need not meet its prerequisites.
This ability replaces track and wild empathy.
At 2nd level, a divine marksman must select the archery combat style.
This modifies the ranger’s combat style feat class feature.
At 4th level, a divine marksman adds half his highest favored enemy bonus to all attack rolls and damage rolls for attacks made with ranged weapons. This does not stack with his normal favored enemy bonus when targeting a creature that qualifies as a favored enemy.
This ability replaces all spellcasting, and the marksman is not considered to have a caster level.
This ability replaces swift tracking.
At 11th level, an marksman gains Pinpoint Targeting as a bonus feat, even if he does not meet its prerequisites.
This ability replaces quarry.
At 19th level, a divine marksman gains the quarry class feature.
This ability replaces improved quarry.
Pathfinder Player Companion: Weapon Master’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas and David N. Ross.