Some rangers, particularly those in primitive lands or who were raised by animals, have unusually strong bonds with animals. Unique among rangers, they can bond with multiple animals of any kind, creating a menagerie of wild yet loyal creatures, like a strange family.
A beast master has the following class features:
A beast master’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Wis).
These replace the standard Ranger class skills.
A beast master forms a close bond with an animal companion. This ability functions like the druid animal companion ability except that the Ranger’s effective druid level is equal to his Ranger level – 3. The Ranger gains a +2 bonus on wild empathy and Handle Animal checks made regarding his animal companion. Unlike a normal Ranger, a beast master’s choice of animal companion is not limited to a subset of all possibile animal companion choices—he may choose freely among all animal companion choices, just as a druid can.
The beast master may have more than one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion. For example, a beast master with an effective druid
level of 4 can have one 4th-level companion, two 2nd-level companions,
or one 1st-level and one 3rd-level companion. Each time a beast master’s
level increases, he must decide how to allocate the increase among his
animal companions (including the option of adding a new 1st-level
companion). Once an effective druid
level is allocated to a particular companion, it cannot be
redistributed while that companion is in the Ranger’s service (he must
release a companion or wait until a companion dies to allocate its
levels to another companion). The share spells animal companion ability
does not give the Ranger the ability to cast a single spell so that it
affects all of his animal companions.
This ability replaces hunter’s bond.
The beast master gains an empathic link with all of his animal companions. This functions like an empathic link with a familiar, except the Ranger can also see through a companion’s eyes as a swift action, maintaining this connection as long as he likes (as long as the companion is within 1 mile) and ending it as a free action. The Ranger can only see through the eyes of one companion at a time, and is blinded while maintaining this connection.
This replaces the 6th-level combat style feat.
At 12th level, the Ranger strengthens his bond with his animal companions. The Ranger’s effective druid level for his animal
companions is now equal to his Ranger level; he may immediately
allocate these additional levels to his companions as he sees fit.
This ability replaces camouflage.