Not all paladins gallivant around in bulky metal armor with a heavy weapon and huge shield. Some go gallivanting around in light armor with a light weapon and small shield. These called champions find that the increased mobility, defensive combat training, and variety of skills to learn are just as effective in stopping evil as the heavy armor and great weapons of the more traditional holy avenger.
The dashing hero is an archetype of the paladin class.
At 1st level, a dashing hero gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use his Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.
This replaces the paladin’s proficiency with medium and heavy armor and with shields other than bucklers.
At 2nd level, a dashing hero gains the swashbuckler’s panache class feature, and learns the swashbuckler’s derring-do deed.
This ability replaces lay on hands.
This ability replaces divine grace.
At 6th level, a dashing hero learns the swashbuckler’s kip-up deed.
At 9th level, a dashing hero learns the swashbuckler’s grace deed.
At 12th level, a dashing hero learns the swashbuckler’s superior feint deed.
At 15th level, a dashing hero learns the swashbuckler’s dizzying defense deed.
At 18th level, a dashing hero learns the swashbuckler’s edge deed.
This ability replaces mercy.
dodge bonus to AC while wearing light or no armor. Anything that causes the dashing hero to lose his Dexterity bonus to AC also causes him to lose this dodge bonus. This bonus increases by 1 for every 4 levels beyond 4th (to a maximum of +5 at 20th level).
This ability replaces channel positive energy.
Advanced Archetypes © 2014, Flaming Crab Games; Authors: Tanner Wahlin, Alex Abel, and C. J. Withers