Quack-Fu is a mishmash martial arts style popular with the shibaten duck-folk and a few halflings. It lacks the discipline of more formal styles, relying instead on wild motion, sudden aggressive attacks, and improvisation.
The quack-fu monk has all the monks (or unchained monk’s) class features, except as follows.
Way of Life Armor Class Bonus (Ex)
When unarmored and unencumbered, the quack-fu monk adds her Charisma bonus (if any) as a dodge bonus to her Armor Class and Combat Maneuver Defense. This bonus increases by 1 at level four and for every four quack-fu monk levels thereafter, up to a maximum of +5 at 20th level.
She loses these bonuses when she loses her Dexterity bonus to Armor Class, when she is immobilized or helpless, when she wears any armor, when she uses a shield, or when she carries a medium or heavy load.
Aggressive Stance (Ex)
A quack-fu monk of 3rd level or higher counts as one size category larger (up to Medium size), but only to determine what size creatures he can use combat maneuvers against. At level 9 this ability improves, counting as two size categories larger (up to Large size). At level 15 it improves again, counting as three size categories larger (up to huge size). Aggressive stance stacks with other similar abilities, such as the In Your Face feat.
This ability replaces Still Mind.
Style Strike (Ex)
Add the following to the quack-fu monk’s style strike options. This move comes from sumo.
Grabbing Slap: The sumotori slaps and grabs an opponent in one move. If the attack hits, the sumotori can make a free grapple check to start, escape, or maintain a grapple (using the base attack bonus of the attack used to hit the foe). A grabbing slap does damage as an unarmed strike, it does not deal grapple damage. The sumotori must attack with a fist to use this style strike.
Shibaten of Porphyra © 2016, Purple Duck Games; Author Carl Cramér.