Sage counselors are ascetics and mystics who leave the confines of the monastery walls to advise secular people about spiritual truths and to seek knowledge of the outside world. They often find work as mentors teaching religion and martial arts, and some of them even become counselors for people in high places. Sage counselors often speak in metaphors, knowing that indirect persuasion is more effective than speaking plainly, and they use indirect tactics in combat as well.
This alters the monk’s class skills.
A sage counselor gains Combat Expertise as a bonus feat, even if he doesn’t meet the prerequisites, and he can ignore the Intelligence prerequisite on feats that have Combat Expertise as a prerequisite. At 2nd level, he gains Improved Feint, and at 6th level, he gains Greater Feint, even if he doesn’t meet the prerequisites.
This ability replaces the bonus feats gained at 1st, 2nd, and 6th levels.
At 4th level, a sage counselor can spend 1 ki point while performing a flurry of blows to feint an opponent as a swift action, but he can’t spend 1 ki point to make an additional attack when making a flurry of blows.
At 4th level, the sage counselor can spend 1 point from his ki pool as a swift action to give himself a +4 insight bonus on his next Bluff check. The sage counselor does not gain the ability to spend ki to increase his speed by 20 feet for 1 round.
Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.